Call of duty: black ops - annihilation - Xbox360 - GR-review

4:01 PM Posted by Mario Galarza


Black Ops fans recently enjoyed escalation, the second Map Pack for the game was released and now be granted to players with a third. Destruction comes with three new maps, a remake, and of course a new mapping for the most Remarkable zombies mode, but with a third DLC as soon published, Treyarch rush and something less than the previous cards create stellar or deliver them to an other pleasant Map Pack? No matter how you feel about Treyarch I can tell easily the latter.

For fans, which played call of duty: world at war's online multiplayer, you're in for a treat. Cliffside, a preferred card from the previous title is back and was in danger, a lush green golf course, which look like a typical environment for the fight would not transformed, but it is a welcoming change from other repeating war-torn maps. Just as before, is this map of snipers preferred. Wide-open fairway is an apparent death when used to another travel from one side of the map. Players find cover in a bunker or about the way in a garage storage once a temple in Cliffside. The areas of perimeter and bottleneck of those, who enjoy getting up-close and personal uses. Hazard is a great card for both overall play CoD: WaW fans and new players.

If you seeking, suitable for all kinds of struggle to play are on the map, look no further for Drive-In to your needs tailored. There are three main areas: the salvage yard with rubble and broken car parking between the projection booth in the free screen and an area with an arcade and snack bars. Sniper uses on the second floor in the projection building and have a duel with the enemy sniper across their path, while other players by buildings and other small areas, search the playground and concrete patio, enemies will go. This is fun to play due to his mixed layout.


Hanger is more of a simplistic card, but with a mysterious place. You have always wanted to know what is happening in area 51? A SR-71 is Blackbird, corpses and a bullet-proof Apple, what you find. This medium-sized show is aptly titled with hanger as a primary site and the focus of the show, where the most action is performed. The surrounding buildings turn out to be good places, sit back and choose opponents want to and from the hanger. Players can go to the SR-71 to earn a point directly in front of the Buildling. But there is no coverage, so it is also a risky place to be. Others are engage under the aircraft in the close quarter battle. In addition to the unknown Government hanger secrets is your standard card, but also entertaining value still due to the constant movement in and out of the hanger and varied fight.

A further standard is silo, a more open cards. There are a lot of ground cover and many areas of sniped receive, so be and stay too long in the free. Roam to a construction site, which is an underground nuclear missile system. Smaller buildings surround the silos and a few larger buildings in the middle. There are a few ways, to around maneuver around the map, including a short u-Bahn-Tunnel. There are also several structures used as a sniper home, so that many gameplay ducking and Sprint to the and will consist of the insurance cover.

Each time it is a new map Pack, Treyarch never something unexpectedly supply can not. While the zombie map in escalation of them chasing some fear with an infected George Romero gave players, destroying the Shangri-La is no different, as far as anxiety goes. It starts normal enough: you defend barricades, rebuild, and earn points. Monkeys, and a couple of zombies with abilities, which are what you expect, flesh-eating out of nowhere to slow down, they will appear.


If you think that you are almost done completing each wave screen is blurred, and you can hardly move. If you turn around to see what caused the drowsy effect, you will see walking around a zombie with his open mouth, attacking the members of your team, which they say "Ahh!" "It's a zombie who shout at me!" This is the shrieking zombie to chomp on you.

Corridors stricter in contrast to the open spaces in the call of the dead in escalating consisting of Shangri-La and claustrophobic rooms. There are also many covered, such as nails and moving walls. Journeys are shopping cart instead of zip lines and teleportation devices, geysers, and me as the transport, to the show. It has be recommended, definitely on the move, as soon as more ways and doors unlocked, remain as it is simple, overwhelmed in the smaller areas of the map.

Destruction is packed from the green to the weather-beaten environments, small and large with a wide range of cards. It is always welcome when the beloved original card makes an appearance in a titles available, and even then not familiar players enjoy it yet. One thing is, is the interactive features on the maps but not existence. They find no elevators, operating doors or collapsing ways and although they are not necessary, interactive maps add different touch of the monotony of regular cards. Fortunately, Shangri-La, that injects the interactive aspect, and the new card for zombies differs well from previous mode and not disappoint fans. Just like the second map pack, destruction manages to DLC, which keeps players happy overall.

A-Revolution in the report card + four new multiplayer maps + including a Remake-... but are not interactive + typical but solid standard card + travel in Shangri-La take me shopping cart!


Learn more about call of duty: black ops - annihilation
Also known as: cod, destroy Map Pack, destruction DLC


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