Dead Rising 2: off the record - GR-review

Dead Rising 2: off the record - GR-review


Frank was clearly a sign on the market to address known by his last name. Ironically, found in parody to criticise, Western culture, and it cranks the original Dead Rising a lot of great fans, myself included. Dead Rising 2 had a different spin with serious protagonist and later, more personal commitment. And it was all the more original for this. That is, I'm sure many fans - or those who just haven't tried to appreciate this series - the more light-hearted approach took Capcom with this remix version of the game. 'Open' speak, it is not so much the off the record different version from its vanilla, but the tone some refinements and a change in Fortune City make sense (or make a first stop there), a number of people.

Old Frank (seriously, the game will be no let-up on the "Grandpa" jokes) is again here and only, as you will it, as well as a few dozen pounds remember. Filling in for Chuck green, who plays around Frank's history with the expectations which by went dead rising 2, including some surprising and pleasant phrases for fans, all during the presentation of his story in a way, the more sense for newcomers and catch them unprepared in the right places. The main plot has changed much, and parts of the cut scenes are even copy-pasted from the original version but with modified responses from our new heroes. The story is not a big draw, but the franchise was with a plot that is too serious, in a funny takes way at the same time jokes and still somehow manages a commentary on politics and cheek - offer American lifestyle in the process in accordance with George Romero philosophy with his zombie films.

The story has mixed, and the game itself has to. New theme park area of Uranus (tee Hee!), is one of the largest in the game, and just clear, detailed place in Fortune City. Nevertheless, have changed many subtle aspects of the adventure. Certain weapons work somewhat differently sites of certain items or NPCs are not the same, perhaps with the intention that the developers wanted to compensate for the games from something.

In general off the record feels more excusable in ways, such as the original was cheap. That is, most of the boss battles are the same, and unfortunately this means that the same clunky, cumbersome mechanics apply. Same rigid controls that are Ofine when dealing with hordes of undead slow work not when chefs. Always several strikes in a row you to impossible, while bosses are allowed, with no remorse to juggle. Well, we all know, Frank West should who throw people around, doesn't it? Also, duct-taped nevermind the fact that weapons strange dealing damage bosses as far less effective, say, a knife... or a knife to a Boxing Glove. Logic is not Dead Risingstrong suit, and it is a pity that the bosses are still as shabby as ever they like crazy and fun in concept are.

That is, the color that fits well - in addition to the wonderful purple space channel 5 inspired outfit dancing girls - is slaughter zombies in a variety of ways. There are a lot of new weapons to screw around with, and to combine, and they are just as amusing as it was before. But the novelty of whacking zombies with dildos and toys can quickly come to work with strategies for the weapons best in different situations. Efficiency is the key, as it always was - time is crucial, and the player must achieve goals and be in specific locations in the set times to get the action. Measures taken to punish and if one wants, at least in this respect to this entry in the series the story mode itself can be completely ignored in favour of the sandbox mode.

Sandbox mode is a free-for-all, open mode with no time limits - really - and the only consequence provide dying is located and to your last save point. This is the ideal mode for multiplayer co-op (the functions as before), and it gives a long list of special missions to achieve and earn money from. Frank has all the statistics, skills, and the money be modes, so that productive jump back and forth feeling divided between the two. Boss characters and survivors unexpectedly appears to hold in sandbox mode you on your toes, attack, and the challenges of course for photo shoots, creative killing of sprees. The old - and ironically, creative - competitive multiplayer component to this mode removed, but it is a good compromise, players with the no-pressure option, which they always asked, for the deployment.

In spite of the new content, delivered with a flurry of sexual impotence Franks costs as the game really is jokes to off the record , should be considered: Dead Rising 2. This is a remixed version, no doubt, but most of the content that you want to experience is what offered the same as the original. If you are a big fan of Dead Risingit's return visit to value. If you have not yet played a game in the series, a good time now to directly in and see what's the fuss about. It is still fun many stupid, and offers a lot of goals and find secrets.

But the structure of the game is the same, fight bosses is Janky, and if you have played the game Dead Rising , the bulk of the experience will feel a bit out of date. If you still for undead meat hunger or curious to see if zombie meat chicken tastes, off the record , much to give you $40. While rehash many of the same content for a fighting game to work, a game like this is more tired feel when it is brought back from the dead, no matter how beautiful it is.

Review on the basis of the Xbox 360 version. To review a copy of the Publisher.


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Baconing - GR-review

Baconing - GR-review


See DeathSpank, the Vanquisher of evil, hero for the oppressed, masters of the Earf, dispenser of Justice! Baconer of Baconing! After overcoming the corrupt institution of Strings of Virtue and then the world to save decides DeathSpank makes strap on all six belts at the same time for the ultimate wedgie to dispense justice. But he is too good, too successful been, and now he's bored. Then terrorized a huge mirrored Megazord of middle AntiSpank from the dark abyss, suddenly his city Spanktopia, and he learns soon that it is an embodiment of the dark energy manifested its carry all six belts, which was never intended. So begins his journey to the removal of the AntiSpank of the waves of Cyberorques and destroy the five excess strings in the bacon fire all over the world.

Why Bacon? Since Bacon makes everything better. I mean, they played a game called "The Veganing", where DeathSpank evil poachers with the power of the sticks of celery and organic eggs must bash? Okay, maybe, that would really work, but this is, what is so great about this franchise and Hothead Games - humour. You take the over-the-top lines of dialogue that have the same frivolous exaggeration as the only tick, the sophisticated pop up book environments, the whimsical character animations, and the constant collisions on the British orphans and the Baconing is an action-RPG without much personality.

This means that the Baconing its first two DeathSpank title with clean framerate, accessible fight the Polish, quick and easy inventory system and excellent cel shaded shares modeling. It's all that we have stayed in the series. Players can assign to provide four different weapons, four shortcut keys potions and balls, attack and block with speed and ease, and hit back with a fair Deathblow as soon as the justice is filled. Veterans will find that that kept combo system, the push-back of the block, the fortune cookie note system and the differences between the various justice. DeathSpank of the loins are largely retained.

Fortunately, the battle system has been updated enough, that it not a total carbon copy. Ranged weapons can be calculated, turning a basic single shot in a rapid-fire burst of the arrows, to explode levels on contact on high weapon. In fact, this new attack alone can completely no matter what level they are decimating enemies and is so powerful that player probably even in a nearby branch of resurrection will shoot; in many cases, the terrain can be deceiving players with how steep it really is and, that accidental pressure of Daisy. The strategy of standing back with caution has also been strengthened, taken by the ability to bash, to protect, which not only meets and occasionally stuns enemies, but reflects also projectile attacks back at the right time.

Last but not least, the roster for two players drop-drop out cooperative play has been extended, on a variety of new characters, of which the best is, hands down, Bob from marketing. He is a humanoid hammerhead in a stylish suit, which can fire laser beams from his eyes, to dig u-Bahn to avoid attacks and surprise enemies and devour opponents with a vampiric chomp, that there is a significant bite out of damage while healing DeathSpank. In fact, I would that I could just play the game as Bob from marketing. And from what I hear he is a medium-sized PowerPoint presentation. Measuring do not want to.

When the Baconing is more or less just an another DeathSpank title of order history and final boss, it shows that the franchise is consistently at the top of the game. The stupid brand of humor and graphics are iconic and show the action RPG genre dedicated generic hack and Slashery. When the DeathSpank franchise at risk sizzling, is when it starts to reps, even the $15 (1200 Microsoft points) is worth this 10-hour adventure. Now to rescue her car and the Manlings!

B+Revolution report card + solid action RPG + humor before death spank + charged ranged attacks and Shield Bash + Bob from marketing franchise is always repeating history as well-conceptualized


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Ass kickers - GR-review

Ass kickers - GR-review


Ass kickers. A threat to the company, or saviors of the modern world? Or are they just video game icons? She already a part of the landscape pixilated since the early days of the game, but really took back in the NES and Genesis eras. In recent times, but it has so far only a few notable games in the classic "beat 'em up" genre: originals like Castle Crashers and cutand new-age titles such as the LEGO series.

One of the few games available for Mac, the ass kickers students, rent-a-cops, a relapse in the good old days of retro head sausages with mashed potatoes, with throngs of frat of guys, and what other ass to ever punk to stop fighters from all. The story is announced for too good, deep as "the man stop" or "save the girl", but from what I have, collected it is really that easy, like "I must be an Ace kicker, as that's what my teacher put me would have!"

But that does not matter that much – it has never been in this genre anyway - and it is how he plays, which in this case is super easy.... An attack button, a special attack and a few weapons make the arsenal, and if a weapon to keep you not jump, or put it, or use your special; Stuck, swinging walk and your Taser / shoot. At least each character has a truly unique style of treatment. Alex is the balanced fighter; Diane is fast; and Marcus is a Bruiser.

At least it's not terrible to look at. The steps are colorful and feel larger than it, with some nice details for the small and insignificant items on desks and in the background. They are large enough that feels so empty with evil floods of the screen. The environments have character, but that loses some shine if you nothing in it. But the characters that show up some interesting features in her hand drawn, pseudo-amateur appearance… I don't know why every villain seems have a massive nose, but it makes for good ankle-oriented target practice.

Perhaps this is because it is I on a Mac, but the short answer to the question of games... Played meh. Use to change the keyboard layout is simple enough, but it is not as fun to play with the arrow keys and WASD facility. I couldn't it get to work with my universal pad (essentially a PSOne pad via USB) in any way, so I was using the keyboard plug.

Much, if players discover swarming variety of errors that littered throughout the game, which can cripple or even real kill that, like the story, not a matter for the program. It took several attempts and figure out the maze-like setting of the fourth level, to the software lock have only in mid-boss battle (and then later, after the battle on another occasion, as i... well, joined the boss in the ass repeatedly). The battles are full of floods the same frat boys, students, fat, old men, Security Guards… it fight only a few evil on a player can wear. It gives me flashbacks of Fairytale Fights.

The whole game is easy. Border unplayable. Errors, which teleport me walking from the mandatory range behind immovable environment obstacles locks caught infinitely behind some stationary invisible cross-border obstacles, completely up… The game is about without errors I by a stage without anticipation of a bug which blocked me from further progress can, but it looks like. Top, with a few modes, that have no records (the modes time trial and survival not scores, hold, so that they are strictly "play this if you finished with the game and no longer worry"), and I see no reason to keep this on my machine. I'm afraid I have everything very twice in the process of writing this review having to start Windows from the beginning… what happens.

Quality assurance is a beautiful thing, people. It keeps you sprites on the screen, weapons can be picked up are always, and everything works as it should. I don't know if everything was in Windows, but playing on a Mac well, don't worry.


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Deus Ex: human revolution - GR-review

Deus Ex: human revolution - GR-review

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I’ve faced down a most sinister conspiracy to be here with this review. I’ve braved seedy, dangerous nightclubs, waded through sewers, made the hard choices to kill some and spare others, and crawled through God-knows-how-many air vents. And yes, many Bothans died to bring you this information.


I’m here to tell you what I think about Deus Ex: Human Revolution—and yet, I’m conflicted over how to do so. But that conflict is, not surprisingly, the game’s own doing. Deus Ex breeds a unique mindset among its players; it has trained me to approach situations from all angles, exploring all my options (and sometimes creating new ones). But it also reminds me that those options are often mutually exclusive, that I can’t have my futuristic, nano-augmented cake and eat it too.
And that’s how it’s come to pass that I present this review with more than just my normal level-headed and occasionally verbose self. If you’ll forgive me this one narrative cliché, I essentially have a little devil and a little angel sitting on either shoulder, each vying for their own spin on the game.
The devil is blustery, headstrong, and stubborn; he’s the guy who charges in, shoots and stabs everything in sight, then stops to look at his objectives to remember why he’s in this room in the first place. The angel is quiet, patient, and always thinking ahead. Both of them had one hell of a time playing DX:HR.
“Hey,” the devil chides, “stop pontificating and tell them what you think of the damn game already.”
He’s got a point. I could go the simple, direct route. I could just say upfront, in no uncertain terms, that this game is an exceptional blend of terrific gameplay, outstanding level design, a wonderfully atmospheric soundtrack, and a well-paced, engaging, thought-provoking story—marred only by a few jarring glitches and the occasional spate of less-than-stellar voice acting from civilian NPCs.


But the angel gently taps my shoulder. “A few simple bullet points don’t do a game like this justice.”
Damn that goody two-shoes. Well then, let’s dive into the heart of a Deus Ex game—the myriad intricacies of the gameplay. Your approach to accomplishing your objectives is going to be determined mainly by how you choose to develop your skills by way of augmentation. You’ll pick up Praxis points throughout the game—by earning experience, finding hidden Praxis kits, and paying your way with credits—and use them to upgrade yourself how you see fit.
Some augmentations are meant to enhance your style of play, like combat upgrades that reduce damage taken and lessen the recoil from gunfire, or stealth upgrades that give you limited cloaking and silent movement. But others simply exist to open up different paths; immunity to electrified floors and poison gas, super-strength to move heavy objects, or heightened jumping ability to vault over fences and walls, to name a few.
“Who needs any of that crap when you can just mow down everything in your way?” the devil churns. “Take a few big guns and clear out each area, and you can just mess around at your leisure.” He pauses, lost in a rare moment of thought. “Even with combat augmentations, though, you still have to fight smart. You're still not Superman. The game has a cover system for a reason—standing out in the open trying to Rambo every bad guy is going to get you killed regardless of how badass your augmentations are.”


Exactly right, which is why a balanced approach works well on a first playthrough. Oftentimes sneaking past enemies devolves into getting spotted and fighting them off, while constantly fighting them may lead you to seek out respite in an air vent or under a desk for a breather.
The angel clears his throat. “Don’t forget about hacking and speech. Many difficult, frustrating areas can be bypassed with a high-enough hacking skill to open doors or turn robotic sentries against enemy soldiers. And let’s not forget that the incredibly cheap social augmentation will essentially let you talk your way around anybody as long as you can pay attention to blinking lights.”
Yes, the choices are all there, and it’s a testament to how superb the level design is in DX:HR that any and all of those choices are equally viable to get you through any situation. If you’re straightforward about it (I’m looking at you, devil-man) and don’t take extra time to explore every nook and cranny, you’ll probably only see about 70% of any given area. If you do start exploring, however, you’ll notice entire segments of a map that you wouldn’t have even known existed, all to provide an extra layer of options to navigate to your objective the way you want to.
All of this is punctuated by a far-reaching conspiracy story that, while not entirely free of the occasional melodramatic cliché, comes together nicely and just at the right pace to keep you interested in chasing that next breadcrumb without giving away too much information at any one juncture.


The voice acting from all the major players is generally top-notch (although David Sarif does have a penchant for going over the top), but one slight blemish comes from the NPCs in the Chinese island of Hengsha. These voice actors, whether intentional or through a miscalculation in casting, come across as definite Asian caricatures with broken English, heavy accents, and laughable intonation.
“Are you really going to nitpick over minor voice actors when you’ve got glitches to deal with?” , the devil prods me with his tiny pitchfork.
Okay, okay. If there’s one place where DX:HR falters, it’s in the glitches. Even with four years in development and a big delay already this year, I can’t help but wish that they had one more to polish it up. Graphical glitches pop up with enemies—you’ve got some occasional clipping issues with guys getting stuck in a wall; a living guard may teleport short distances for no apparent reason (this also applies to dead bodies); an NPC running around a corner may suddenly disappear. And I don’t know if it was just in my game or not, but one of my sidequests refused to give me credit for a step, effectively making it impossible to complete.
Human Revolution has multiple endings, but like the original Deus Ex, you can simply see them all on one playthrough by saving right before the end and just making a different final choice, a tactic that's disappointing and needlessly artificial. With all of the intricacies involved in the heavy decision-making that you have to do throughout the game, it doesn’t feel right that the ending you get is completely unaffected by everything else leading up to it.
One particular boss fight is made severely harder by a seemingly harmless choice made hours earlier—that’s the kind of awesome, weighty impact your decisions should have on the ending, too. Instead, you get a free pass to see every possible ending regardless of everything you did in the course of the game.


But be that as it may, Deus Ex: Human Revolution is still one of the best games of the year. It sports refined, detailed gameplay that’s tailored to the way you want to play, backed up by some of the best level design in the last decade. The glitches blemish the experience just enough that they should have warranted a little more development time, but at the end of the day, this is still a great game that no one should miss out on.
The angel looks at me and nods.
The devil folds his arms and shrugs in acceptance.
Somehow, I think they are both appeased. Now maybe they’ll shut the hell up and stop bothering me.

A- Revolution report card + Perfectly executed choose-your-own gameplay+ Amazing level design+ Excellent, well-paced story+ Great atmospheric and moody soundtrack+/- Generally solid voice acting with some spotty parts- A touch too many glitches- Endings are unaffected by the rest of the game


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Also known as: Deus Ex Human Revolution

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God of war: origins collection - GR-review

God of war: origins collection - GR-review


Yo, how much money in your Pocket you have? Well... a go ahead... I wait... Yes, don't forget, in your Wallet…hey, which on this small coin holders in your car next to the steering wheel? Okay, so you have how much ya? $39.99? If you don't, your stuff together and the difference to lend, because God of war: origins collection is out now!

I know what you think, "come, man, I've played the God of war- s." "What could I this one perhaps?" The answer is simple: an apology to scream, "This is Sparta!", and let the neighbors who think you have some meat testosterone filled sausage-fest.

Originally for the PSP, chains of Olympus , and ghost of Sparta with the updated PlayStation 3 standards were fully HD capable with after all come to expect set 1 from the GoW series. There is not much of the original games themselves except now changed, are two Platinum Awards. You can a ridiculously frustrating period to all services in a game even more absurd amounts of time trying to do just to spend the same with the other. If there is nothing to gripe about it is that the extended graphics look good, but not amazing, and the cameras are not controllable.

Origin starts with a split-screen title menu, the right spirit of Sparta, to the left of chains of Olympus, both illustrated epic, equally inspired. Although it is a dual collection, both titles share the same value, a lesson I had to on your own to learn. But get me the splendid luxury chatter and Rambo on the better choice Learn knowing not what else to say about this obvious, get-this-now collection but it would be awesome, Rambo, dead a cool-looking machete knives, fire guns at the Energizer Bunny, chicken shoot arrows, waiting for the ' hot shots part Deux', let alone because maybe I'll may simply Rocky, "Aaaadriann!", pulp fiction my favorite movie, "what to say, may I, I double car Muthaf *, tell what God damn again", classic!  Oh, right, I never told you what game better... Ummm was * thinking * …right, go to the ghost of Sparta, action to swing action, grunt, sword axe, action.

On the small screen to the big one (well, your TV), God of war: origins collection will not disappoint. Although it only yet another collection, it's hard to argue with two fixed title for $40. So grab a copy of buy a bloody Burrito and enjoy the beautiful bloodshed Kratos is sure to spill from his enemies. And if you like it not, then "you can not handle the truth!", to lead, that "there is no crying in baseball!"


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Toy soldiers: The cold war - GR-review

Toy soldiers: The cold war - GR-review


If you were raised a boy in the 1980s, you were probably An action figure or two of the GI Joe line of toys. The incredibly patriotic ' real American heroes' at the time almost everywhere. 20 Years or so later, these children are full-grown men and now plays with a Oh nostalgic tone.

Toy Soldiers one of the best games was 2009 to download or not, and signal studios in the extra effort to make the sequel toy soldiers: the cold war, even better. Together with another and completely bananas setting one cold war invasion of the capitalist world through the toy of the Soviet Empire, there are a variety of new features to make this a hell of a follow up.

For the uninitiated, Toy Soldiers is a Tower Defense game with a twist. They are either given option to one of your turrets, controlling it with more performance and reliability, or special units, that only work under your command. Each unit has its strengths and weaknesses, to you come up with strategies like, a lot of creative space to use them effectively.

The units are not really all that what from those in the original Toy Soldiers. They still control over a mortar are given, which slowly but surely launches bombs, a placement of artillery, machine guns, thin of infantry, cannons, which include tanks, gunner defense and chemical weapons. Each has three upgrade levels, stronger defence and attack, as well as special abilities give. For example, bombs have a 'guidelines' turrets-mode, with which you where land shells, some control after you they fire. Some bonus features also help some units are useful more when specific objectives, such as the level III-anti tank revolver, the missile to have, that are very useful against Soviet helicopters.

Difference in this sequel which special vehicles, in a variety of cool craft ripped directly from the is happy g.i Joe 1985 catalog helicopters come a fighter jet as thank you, armed napalm, with two different attack. Each of them has more than a choice of weapons, and they are vital in later levels of the game, where begin the enemy forces, you ridiculous outweigh pace.

During the fight note a combo meter building, how kill rack control one unit, while directly. The stronger the unity and the more points receives, the higher the combo. If you go the kill chain hold can, your ammunition is infinite. There are other special chains you can special for kills. These are random unlock powerful "space effect" weapons - bombing runs, nuclear explosions and of course the command-, can be used to you in a pinch. This command is overwhelmed in particular in fact John Rambo unit, the rows of tanks and helicopters, which can perform awesomeness Guile theme.

The single-player campaign is quite long and a few hours to beat, but it takes much there to come back. Each mission has two different challenges, the special medals of achievements, and unit-based level-up tasks bound to unlock along with a similar praise system of Toy Soldiers. The system determines how efficiently you protect your toy box against attacks, as long as you, to do, and the kill chain bonuses accumulated. At the end of a mission is always a Platinum medal effort is extremely difficult and much to pull off. Later phases are absurdly messy and a lot of fun to play through.

Fortunately, signal Studios is added to my cries of anger with the first Toy Soldiers and the cold warin a wave of rewind function. If you screw up a wave, because you the option to back to an earlier part level rewind. This is however strongly reduce your mission score, but it can help to reverse the tide of a particularly horrible battle, offers the opportunity to reconsider strategies, without on a mission, something completely new start that was becoming more common in later parts of the original game.

You can also other commanders from you for co-op missions, which still so friendly fight against mode and chaos wave after wave of survive missions participate to recruit. If you decide to go it alone, you also have the option of playing a new mini game mode, which adds some unique levels, that will ultimately help in the monitoring of units as a shooting range and a rocket guided more master labyrinth of spinning plates. All these modes are ultimately the online leaderboards associated the a lot of leg is cold war as soon as you use the campaign finished and are looking for more.

Like Toy Soldierssignal's studios of the controller details of the Decade years back to the 1980s with rock music and g.i Joe. If you all like me, and loved playing with these toys as a child, you are also rolled back are you the first time the command to start or find a series of cheesy ATVs coming your way. Mullet haters beware, but - one awards in this game is the avatar of the Rambo scarf crushed.

Toy soldiers: the cold war is just a lot of fun. Even if you are not a fan of Tower Defense games such as I, simply control your units, combos get and the special barrage use weapons win over. You can handle even the game as a third-person shooter with emphasis on the unit placement if you want. It is an extremely exciting, spectacular game and very rewarding. Have to miss this, and are half ready for the fight you this review!


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SBK X: Superbike World Championship GR-review

SBK X: Superbike World Championship GR-review


SBK X Championship is masterfully done with grace, elegance and a type of processing that can enjoy a real motorcycle enthusiasts In other words, if it were made in a day. Here's how the story goes: "God" created the world (including the gaming heaven) in 6 days, and on the seventh day, he rested. Unfortunately on the same day that World Championship in operation was taken the SBK's.

Amount on quality may seem like a great spot for a game, if it costs an average day salary, but in this case, no one should deceive nice inserts and accessories of this salad, Moto by the. The idea, more Isjustified, even though; It ensures rounded gameplay and brings new users into the world of competitive Motorsport. Players can spend hours after hours in only one game mode, with the abundance of racetracks, drivers, motorcycles and challenges galore.

Controls are smooth with a pretty neat appearance of realism. During bending corners, duck riders, limb, and keep the knees from the next driver passed in preparation; How to use you, to do it on the local arcades. But in contrast to the arcades, there is no sense to him. The driving school feels impersonal and lacking substance. Compressing by Spain's Super track at speeds over 180 miles per hour may sound amazing, but it is simply not enough. Motorcycle was nicknamed "Crotch rockets" for a reason. and there is Powwa! And there are no makes here, only putt. The sounds for the engine are also tame, and against their opponents, most players can push is you.

On the other hand, the game is easy for beginners. Added a feature that previously had seen races like Forza series player (or torture) in other titles: the proposed line, which shows, how to be taken. Green for total throttle, yellow for slow down, and red for brakes. It is designed to teach drivers to the river for a course and know when and how to maneuver them. Caught in the proposed line can a problem, but represent, how about think and try to do what the line shows. The option to turn it may benefit some, especially with the extra upgrade points way and players keep in mind, "Hey, this is a racing game, the damn watch track and, if you see a corner".

Compared to other cycle of racing title fits SBK-X the standard form as far as game modes and play interest. It would have been nice, a custom bike and uniforms and helmets can create. Most of all is, with little opportunity to personalize your team or other features.


Story mode is by far the time-consuming option in the game. With hundreds of races, you work your way through the three different classes - Superstock Supersport and Superbike - route to claim the prize as the genius of ultimate top dog motorcycle racer. And with the possibility to choose schnitzel from more than 80 drivers, how could not as the head?

Simple and easy, SBK-X Superbike World Championship (shorter name bear, perhaps?) is a secure service. The best of all is displayed really the ability to change the camera views from third to first person view, in all the cool realistic gauges and the driver's hand movements. But the game is not only innovative or exciting. It is just another fill shelf.

CRevolution report card + many riders and tracks + hot girls in cut scenes some custom options-lack of physics course with AI opponents


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Street Fighter III: Third hit Online Edition - GR-review

Street Fighter III: Third hit Online Edition - GR-review


There are two things that to a classic game with (still) a hardcore fan base as Street Fighter III third strikecan be: porting or update. Both approaches are valid, but also if he wants to achieve a balance between the two developers are always naysayers, who either believe "The game is why fix it not broken so?" or "The game is old and deserves an update now!" As I rest critics me to see innovation and rewarding games intelligent creative risks like PAC-man Championship Edition and with more relevant, Street Fighter II Turbo HD Remix.

But as I like so much, to a complete calibration and have seen a new coat of paint for third strike, is the Online Edition acceptable, adds the easy online features one (no duh) and some additional unlockable graphics. However its strength is due to the smooth, solid gameplay, the connected third strike and not by their new-fangled decorations.

In other words, Online Edition all functions of the third strike , that remind us why it's a critic. The oddity of 20 characters is its roster not to be denied, with only four of the original series of Street Fighter II (Ryu, Ken, Chun-Li and Akuma), wrapped in a story about preventing a two-colour, Thong equipped, glowing Fabio wannabe, its name with the respiratory system of a fish shares of conquered the world. However, equally undeniably, is rapid and silky combat system with specials, supers, EX moves, breaks and Parry system, which alone prevents spam projectile and heavily tilts the game to the player.

Online functions, add the power of the Xbox 360 and PS3 is only useful. (This player despite the occasional hiccups in connections and some glitches such as invisible sprites, and one to display shutdown rate of 492 million percent must the loneliest person in the world...), online games work well when they happen. Through the involvement of supporters created GGPO system that eliminates virtually online delay for inputs must players generally don't lose due to slow server provide. Of course, expect you not to hop online and win, because there are many experienced players; in fact, only you expect until it becomes deaf to lose.

Another "problem", the discussion is the feeling, the hardcore fighting games for casual gamers not dumbed down should - be a respectable and proper attitude. At the same time but there is nothing wrong with the learning curve for beginners, especially for a such technical plant as third strike. Online edition adds a study mode essentially identical with Street Fighter IV, except that there are only five combinations for each character and you are a strong order players as, if you can lead the third attempt for any character. Stretched the test progress as well as adding helped a preview feature for any attempt that would have the timing and spacing, to analyze, players of all levels who improve their game.

Fortunately, the achievement system is at least in-game rewards for the effort. Specific thresholds, such as Parry, throwing projectiles or end with a super way to reach players Vault points earned a certain amount of time. Much like in the gallery in Marvel vs. Capcom 2, this can be used to develop new works of art and the original title for the menu system, and the characters "to enable, and by that I mean as soon as possible to replace the new title." It is understandable that some players not, rap or hip-hop like, but it makes little sense to replace rap or hip-hop tracks crummier.

But really, not much has changed. This is probably in the hardcore player will complain on Chun-Li and Yun dominate EVO Championships, but the same players played 1999 have third strike since its inception in the year. This love/hate relationship has lasted for more than the most marriages. Still will not, that the desire for a patch or HD graphics under the digital carpet. When the camera zooms while a particularly powerful super way as Ryu, Shin at the beginning, the Pixelations be so outrageous as the camera in King of fighters XII zooms. Even with the smooth or sharp filter on not Frag the sprites too much better than the 2004-PS2 Connector for third strike in the Street Fighter Anniversary Collection.


And that's the problem: offline, I prefer dust from my PS2 and pop anniversary. Not only it has additional options of the locked-down dip switches in the online Edition, but there are separate volume controls for music and sound effects for some reason do not have Online Edition .

In particular as part of promotion with PSN to play Street Fighter III: third strike online is a solid deal for $15 or 1200 MSP, only for his namesake-online mode, if it is more or less redundant for those that already have a version of third strike. Capcom has update more than a decade third strike, so the fact that Online Edition , hands down, the final port of the game is something disappointing. Still is third strike among the best, if not the best title in the Street Fighter series, it is more than tempting, Online Editionerror aside and just appreciate Capcom for port of the title on modern consoles. They have to do it, but they did it in any case for us. I can increase my beginning.


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Make NFL 12 - GR-review

Make NFL 12 - GR-review

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My eyes widen as I, foaming at the mouth, am handed a brand new copy of one of the one most electrifying sports games known to. Knowing that at any moment I could shit my pants, I rush home, kick open the door, and eagerly free the game box from its imprisoning cellophane wrapping. Sit silently in awe, I, mesmerized by the holographic cover; Peyton Hillis stares back at me with that look of, "are you ready for some football?", my response, "Who the hell is Peyton Hillis?" Snapping back to reality, I place the shiny disc, from within the hypnotizing case, into my Xbox 360 and gear up for some pure gridiron action.

For my twentieth anniversary (oh, yeah, since' 91, the Sega days) of playing this illustrious title, I called over the troops to get an early taste are sure to come in the of some-ass-whoopings that following months. With expectations running high, we all watch the opening credits kick off to one of the theme songs of the inception movie — we're already pumped and chalking this one up as another greatest hit from ol' ' Johnny boy.

Madden NFL 12 has fully played with my emotions. It's like when your mom makes spaghetti every Tuesday, and it's the best, then one Tuesday she says, "dear, tonight I'm kickin' ' you the hell out of my house!" Well, this is the feeling of this year's edition; out with the old, renewing the new, and then spitting in your face and saying "Take it!"

Repeat upgraded features are back from last year's Madden, such as GameFlow and no turbo. There are new additions added across the board, from a beefier franchise mode, more online options, and better visual aspects of actual gameplay. The major noticeable added features are dynamic player performance and the all-new collision system.

For fans who have complained about Madden'sprior interactions between players and unrealistic tackling, the new collision system will help put those shameful shoe-lace stops and pinky touch tackles to rest. Controls feel fluid and better than ever. With no true turbo, player speed and skill becomes more of a factor. Now instead of turbo-ing past defenders as a running back, players must be patient, set up cuts and allow blocks to develop.

The same bodes for the defense; You will get yo ass burnt playing cornerback like you used to. It's all right, though, because look at your controller, now back to the screen, now back at your controller, now back to the screen... Sadly you've just been dusted by Desean Jackson. Don 't worry, you' ll learn the buttons, but if you using that same keep blitz, the outcome is going to be ugly. Look down, back up, what happened? You got burnt again. What's in your hand; not the controller? I guess you give up, but look again, I just scored, 21 skunk, anything is possible when you're the Eagles.

On the downside, dynamic player performance is the most gear-grinding pain in Madden 12. "At incredibly sophisticated AI system" that may be, but how realistic is it really? The idea is to capture player emotions and relate them to on-field performance. Lining up behind center as Aaron Rogers, you know he's going to do one thing, and that is be great. Pressure doesn't seem to affect top players such as the Tom Brady and Peyton Mannings. But the Jason Campbell and Michael Crabtrees seem to always perform hot and cold, which may be realistic, but does it need to be in the game? Isn't there a chance a mid-level player might actually perform better when he's stacked up against a series of bad plays? This feature means well and it does work wonders in some sense, but this is a feature that will need some retooling for future Madden games.

Following with the realistic theme Madden hopes to give the audience a full NFL experience. It wants you to feel as if you're a player going through the grind of a professional football season. Player introductions, team camaraderie on the sidelines, huddled time outs, national anthem singings at the Super Bowl, parades, and even meeting the president. It's all decked out: Obama with his honorary number "44" on the back of the winning team's jersey and all.

Of course, after the NFL lock-out all summer, I immediately wanted everything football and started franchise mode the second I could. Michael Vick, gracing the cover back in ' 04, and the Eagles were my hands-down choice to kick off with a season. My new "NFL experience" what decent, now with expanded rosters and cut days in franchise mode-it gives me one more reason to sim through the pre season and all related tasks. But I must say scoring touchdowns never gets old at Lincoln financial field, because every time I do, fans break out in song: "fly eagles fly, on the road to victory, E A G L E S, EAGLES!" (Damn, I wish I lived in Philly.) * tear rolls down face *.

Online options continue to grow with a wide variety of usable content: head-to-head, with a friend, join a community, and the list goes on. Help for fantasy, you can now link your NFL.com account with your Xbox 360 or PlayStation 3; check up on your team throughout the season from your console, and you'll even receive 3000 Madden coins to spend in ultimate team mode.

Visually, on-field graphic and menu layouts have stepped it up once again. Getting ever so close to looking like the real thing, player detail is clear and fairly authentic-I think I've even seen Chad Johnson of wearing a gold grill mouth in his. I wish I could say the same for the game's audio, which has both good news and bad. The good news is that the music soundtrack is great; bumpin' ' 2Pac and Lil Wayne really sets the mood for some NFL action. The bad news is the commentary is still awful. Every year I myself it's not that bad try to convince and pretend I'm receiving quality information about players and coaches, but I would be lying. Cris Collinsworth and Gus Johnson are back with the same repetitive commentary that will make you want to put the game on mute and just listen to your own YouTube playlist... at least that's what I do.

Another new function is the superstar mode and "head-set only" feature of coordinator play call. This is where you roleplay as the QB himself and are given plays through verbal communications from the sidelines, as if you were actually wearing a helmet and playing as a captain on offense or defense. But this gets even worse than the commentary, since it repeats itself on just about every play. I promise this is a feature that you will want to turn off by half time.

"Simple" is not in this year's Madden vocabulary. Everything has been done up and made to stand out. With no real competition from other football titles, Madden , and the developers at EA Tiburon can virtually come up with anything and do whatever they want. Through trial and error, John Madden, and the boys have still secured their spot in the video game's hall of fame. All in all, Madden NFL 12 lives up to its franchise's basic standards as a hard-hitting realistic football game. Besides all the new fancy updates and sparkly things that dangle on the screen, loyal Madden-ists and newcomers can enjoy mostly everything Madden has to offer.


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Ass kickers - GR-review

Ass kickers - GR-review


Ass kickers. A threat to society or saviors of the modern world? Or are they just video game icons? Pixelated, it has a part of the landscape since the early days of the game, but really, eras took back in the NES and Genesis. In recent times, but it so far only a few notable games in the classic "beat ' em" genre: original like Castle Crashers and cutand new-age titles such as the LEGO series.

One of the few games for Mac available, the ass kickers is a relapse in the good old days of retro head sausages, with throngs of frat of boys, students, rent-a-bulls, and what you take whatever punk to stop fighters another ACE. History is announced for draufgesetzt well, deeper as the guy "stop" or "Save the girl", but from what I have, collected it's really as simple as "I have to be an Ace kicker as that's what my teacher put me would have!"

But that doesn't matter much - it has never in this genre as well as always - and everything runs on as it plays, that is super easy in this case.... An attack button, attack and a few weapons make arsenal a special, and if not you can keep a weapon jump or drop it or use your special; You're walking and swinging / shoot your Taser stuck. At least every character has a truly unique style of handling. Alex is the balanced fighter; Diane is the fast; and Marcus is a Bruiser.

It is at the very least not terrible to look at. The steps are colorful and exceed them, with some nice detail on the small and insignificant on desks and in the background are feel. They are large enough that feels so empty with evil floods of the screen. The environments have character, however, that some shine loses, if there is nothing in them. But the characters that show drew some interesting features in her hand, pseudo-amateur appearance… I don't know why every villain seems to have a massive nose, but it makes for good steering knuckle-oriented target practice.

Perhaps this is because it is I on a Mac, but the short answer to the question of game... Played meh. Use the keyboard controls is simple enough, but it is not as fun to play with the arrow keys and the establishment of a WASD. I couldn't get it (which is essentially a PSOne pad via USB), so I stuck with the keyboard remained works with my universal pad in any way.

That, as the story doesn't kill thing much, when players discover the swarming variety of bugs littered throughout the game, which can cripple or even through the program. It took several attempts and figure out the maze-like setting of the fourth level, only to software lock, have in mid-boss battle (and then later after the battle on another occasion as I… well, joined the boss in the ass repeatedly). The battles are filled with flooding the same frat boys, students, dick old men, Security Guards… it on a player at, only a handful of evil fight can carry. It gives me flashbacks of Fairytale Fights.

The whole game is simply broken. Border unplayable. Errors that teleport me on foot from the mandatory range behind immovable environmental obstacles, stationary infinitely behind some invisible border barriers, completely locks up… had caught the game is around average without glitches, but as it stands, I cant get through a stage without anticipation of a bug which blocked me from further progress. To round it with a few modes off, that have no accounts (not results, keep in the time trial and survival mode, so that they are strictly "play this when you are done with the game and no longer worry") and I see no reason to keep this on my machine. I am having to I have all the Windows open to start beginning… happened twice in the process of writing this review.

Quality assurance is a beautiful thing, people. It keeps sprites on the screen, weapons able, if available, picked up are always, and everything works as it should. I white not, if everything was fine in Windows, but on a Mac… play well, don't bother.


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Dragon age 2: legacy - GR-review

Dragon age 2: legacy - GR-review


I have a love-hate relationship with Dragon age 2. While I the new combat system, improved voice acting and story telling love, I found confronted constantly me with disappointment. My colleague GR comrade, Nick Tan, explained it perfectly in his review of commented on the fact that the continuation lacked an origin story for its main character in his (or her) distress investing difficult. Sure, the bedtime story-like plot development provides justification for the absence of such revelation, but it still leaves much left over. The Dragon age 2: legacy DLC is trying to resolve this problem by your character learn more about their family history.

Seeks to the beginning of the year legacy"Cartel" of the Dwarfs Hawkes blood for some mysterious reason, and you need to find out what has to do your family ancestry with these seedy characters. It is advisable for this trip, to bring Varric and your brother/sister together, because both have some attachment to the plot. For the fourth member of squad I decided a cameo Anders in the hope of Justice somewhere, while the mission could do what he did, but it was not as exciting as I had hoped it to be.


Many things in this add-on was for me, but short. It was much more than the main game glitchy on the short game play. I played as a magician, and there were times when I would go, choose a spell to heal and not in the position, choose an ally be. It got annoying.

But a few perks, as always limited it peripheral areas to the claustrophobic city Kirkwall and their leaving. The environments of the prison of Vimmark mountains and grey warden caves of terror are a refreshing change of déjà vu. If you decide to continue the search early in the game, it is a good way of XP and obtain unique weapons, but I would recommend against it. Why? Archers, so is. I'm not sure whether it is just me, but by the enemies in Dragon age 2archers most irritating... and there are a lot of them here.

You'll often find battles in Dragon age 2: legacy wherever you go, only to find an annoying band of three archers are bombarded by a flurry of arrows from the archers, which seem to defeat from the air. It's not how this battle situations are new everything to da2 gameplay; It's just that she have a majority of the first part of form da2: legacy, and it gets old fast. If your character you have built armor and Constitution before Begrinning which quest do not need a hell of a time it undergo. Feel free to try, if you want to, because you are given, return the option in Kirkwall and regroup halfway.

The combat situations are extremely heavy on tactic. If you set the type of person who despises the tactic slots your squad mates and prefers, all standard kamikaze go, this may be not the DLC for you. It is rarely a confrontation, where you can get not pwned like a newb within the first minute if you don't find a suitable place to make a stand.

A remedy to the addition of complicated trap systems is integrated into the environment. Enable Shaver death or piece of metal spinning top from the bottom with switch to in the game.  You deal with a large amount of damage, but the disadvantages are that your colleagues can get death squad members hurt by them. Sometimes they are easily visible and accessible, and they are hidden from other times stairs up or in corners. Often I found myself their only to find a room of the difficult opponents, one of these switches and to think, "Gee, that beautiful, have five minutes would have been."


In the second half, legacy has this trap switch, but it's completely revised versions of Darkspawn have introduced Dragon age: origins. The Genlocks are about three times as large as in the original game and look like demonic gorillas with oversized arms to help you to drive. Genlock Alpha have gigantic shields, that it was Battering Rams, which I thought using a nice touch.

The one thing I have da2 props for, all that really separates the fight and attacks, but this is to equip various unique through them with special weapons styles of the enemy is this from other side quests. The unique thing about the boss is the story behind his character. Sure he is in the sense that he has a major attack, which can destroy your entire Squad, if it is not difficult, but also every other boss in Dragon age 2.

DLC is a great way for businesses, a couple of extra bucks, but in essence all legacy gives us a new weapon, a tiny glimpse into our main character and revised versions of Darkspawn enemies. If you are a Completionist, I see little to spend your precious needed on this.

C+Revolution in the report card + powerful new weapon. + Story sheds light on Hawke's family history-... but no epic revelation. +/-Use enviornment fall can be fun. -a bit expensive for what you get.


For more information about Dragon age 2: legacy
Also known as: Dragon age heritage, Dragon age II, Dragon age II legacy, Dragon age II: legacy


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Call of Juarez: the cartel - GR-review

Call of Juarez: the cartel - GR-review


If there are certain things I know about a gangster, be it is not readable tattoos, baldness, fill the f-word case with Mrs clubs and exercise every ten seconds. If there is one thing that I know a police officer, it is about manipulation, with sunglasses in the night, is a Dick and... behaves like a gangster.

How do I know this? Because I played call of Juarez: the cartel, which features a fairly predictable plot with three main characters. Kimberly is an FBI agent and agile marksman, who lost two brothers and aims to protect her youngest brother gang activities. Eddie Guerra, DEA agents, suitable for medium range combat and facilities akimbo SMGs specialized. He is a gambling addict, located deep in debt. Finally Gunslinger Benjamin McCall is lethal with small arms, and is also an effective shooter with heavy machine guns.


Which characters you determined what perspective of the action that you receive, so you much more about this character history than the others to learn. It encourages players to see other perspectives in a second or third play through the game is over. This means that if you that make it far.

Once the game is started, I was riding shotgun in a high speed chase dodged by inbound traffic on the opposite side of the freeway during the driver recklessly. In the meantime screaming my team-mate AI to me on the attacker behind us thrown. I drag me from the passenger window, turn around, aim and shoot, but "wait, I'm even trigger?" "What the Hell…" Oh, the weapon was nothing wrong cause, but there were no recoil. Just a few minutes into play, this was the beginning of many of the problems.

Call of Juarez: the cartel add some variety to the gameplay with different landscape and a few great effects manage. While on the docks, you can avoid shots from a grenade launcher during a cargo ship, unexpectedly large storage containers force tips to crash, come, down, down, making the scale of the scene notable. Another level includes finding weed fields in the forest, but a helicopter disturbs your mission. You and your AI teammates lead to a nearby house for cover, only for the helicopter, half of the structure with rockets as again and again to destroy the effects of the blasts, you knock down.


However, these dramatic scenes scattered the rather lackluster details the game not hide. In every other car scene, you are able to bring crash and side-swipe of other cars, but the car itself is perfectly preserved. While scenes shatter the Windows of shots, the hunt for Windows only, as magically in the next scene will appear again. There is also an extensive weapons range, but there is no emphasis on the weapons themselves. Due to the lack of recoil I wish that I could use the game of AK-47 in other shooters. (Not.)

Fight, others as a weapon to fight, includes melee, but nothing too complex. You have controlled by two buttons, two fists, and it takes only three goals to take an enemy, all that add up to a very poor and uninspired Brawl. There are no combos or strategies involved, so block and a few JABs. Yay...

A surprise was the encounter with glitches either not. The AI is often too friendly with the wall or your character goes by spasms when entering or leaving doorways. There are also problems with loading the background in certain scenes.

But all is not completely lost. You can drop/drop-out feature to pull a few friends with you about the co-op. Sure, you can all three break the monotony. If this is not the case, there is to try always a different mode.

Multiplayer consists of a mode: team Deathmatch. Two teams, a cops and a criminal each other there in four cards and four scenarios different storyline and each with different objectives. Bulls need to storm of the gang hideout, access to evidence and witnesses to accompany the courthouse, while criminals defended the opposite, and chasing down bulls to at end of their mission to prevent. The ranking progression is pretty standard, so that players on level and select class adjustments and features such as damage resistance increases.

In the online mode is surprisingly pleasant, with an interesting concept, but it needs work. A few of the cards feel incomplete, where a part is refined and the rest is not exposed easily to each other leaving players. This changes a match into a killing frenzy, where respawn killing takes place and there is coverage is hiding behind. With only four cards, four scenarios and a competitive multiplayer mode, replay value is short and will quickly be repetitive.

Call of Juarez: the cartel is a mixed bag. It's your basic shooter without any impressive features and that is the problem: it's a game that out from the rest not. It feels like the game, with an idea was developed, but the idea was not to its fullest. If it is there that they in the virtual world well together mesh one thing that I know the police and gangsters, not. At least, in this case.

CRevolution in the report card + multiple characters to the selection... Favorite hobby a rather lackluster Storyline-... .. .with less than stellar combat + drop/drop-out co op glitches and load problems + fun sophisticated ranking system but is multiplayer only an MP mode? +/-I'm now fluent in bad English, houses.


Learn more about call of Juarez: the cartel
Also known as: call of Juarez 3, Callofjorez, call of Juarez cartel


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SBK X: Superbike World Championship GR-review

SBK X: Superbike World Championship GR-review


SBK X Championship is masterfully with grace, a real motorcycle enthusiasts enjoy elegance and a type of processing; That is, if it were made a day. Here's how the story goes: "God" has the world (including the gaming heaven) in 6 days, and on the seventh day he rested. Unfortunately on the same day is, the SBK World Championship in production was taken.

Quantity over quality may seem like a big bullet for a game, if it costs an average day salary, but no one should deceive in this case by the beautiful side dishes and accessories of this salad, Moto. The idea, more Isjustified, even though; It ensures rounded gameplay and new users in the world of competitive Motorsport. Players can spend hours after hours in only a game mode, with the wealth of racetracks, drivers, motorcycles and challenges galore.

Controls are neat right smooth look of realism. At the corners, turn riders lean duck, and the knees out passed the next driver in preparation - stick; how, how you do it on the local arcades used. But in contrast to the arcades, there is no sense to him. The driving school feels impersonal and lacking substance. Compress by Spain's Super track at speeds over 180 mph sounds amazing, but it is simply not enough. Motorcycles were given the nickname "Crotch rockets" for a reason; and there is Powwa! And there is simply no power here just putting. That sounds for the engine are also tame, and most can against players push their opponent is you.

The game is subject to upside risks simply to use for beginners. A feature that has seen before in other racing titles, such as the Forza series for gamer pleasure (or torture) has been added: the proposed line, which shows how rounds should be made. Green for total throttle, yellow for slow down, and red for brakes. It is designed to driver the river for a course teach and know when and how to maneuver them. Caught in the proposed line can a problem, but represent, how about think and try to do what the line shows. Some, especially with the extra upgrade points profit and make players keep in mind, can the option to turn it off "Hey, this is a racing game, you see follow the damned and in turn, if you find a corner you see".

Compared to other cycle of racing title, SBK-X fits the standard form so far game modes and play interest. It would have been nice, a custom bike and uniforms and helmets can create. Most of all is preset with little option, to personalize your team or other features.


Story mode is by far the time-consuming option in the game. You are working with hundreds of races, your way through the three different classes - Superstock Supersport and Superbike - in route to claim the prize as the genius of ultimate top dog motorcycle road racer. And with the situation you choose schnitzel from more than 80 drivers, as could not as the head?

Quickly and easily, SBK X Superbike World Championship (shorter name next time, maybe?) is a secure service. The best part of all is the ability to really, change camera views from third person to first person view, in all the cool realistic gauges and show the driver's hand movements. But the game is simply not innovative or exciting. It's just another fill the shelves.

CRevolution in the report card + many riders and race courses + hot girls in cut scenes couple of user-defined options-lack of physics course with AI opponents


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Mrs Splosion man - GR-review

Mrs Splosion man - GR-review


Forget it. She hates you. It is not a shot in the world with wife Splosion mangot. She hates your guts with every bit of her body that are unstable and explosive. It's like the incredibly attractive girls in the school, whose previous Freunde mysterious reasons suddenly dropped out of school. It is your pride and end will you laugh and Cyndi Lauper sing songs. If you thought the 2009 hit Splosion man game was difficult to be ready for a spanking spanking. Wife Splosion man is here to show you who has head. [Shouldn't it Splosion woman?] Oh, never mind. ~ ed. [Nick]

Are Chambers, on this test and experiment, the scientists celebrate. She eventually got rid of the pest Splosion man unfortunately a little relapse drunkenness create a female version of her worst nightmare, and is destroyed only too happy to their hopes and they expose what they really are: plates of meat.


Wife Splosion man expands the crazy, but extremely simple gameplay of Splosion man by a number of different things to 'Splode' from the Add. Your character only ability is 'Sploding', but the platforming is this time even closer, the more coordination and memorization.

This means that this is a really long game. There is more than 45 levels in the single-player campaign, separated by three world maps built much like Super Mario Bros 3, not to mention a completely unique cooperative mode. Even if you have a friend, local or not, can bring, cooperative mode are also played with a single controller in the aptly named "two girls a controller" mode, you control of two woman Splosion Mans, has, if you wish.

His own unique challenge has every stage. In one of them must function on Splode or off flying cars to reach the other side of the level, all the while having to monorail-like title to electric, to drive the wife Splosion man forward. There are also lot of variety stage with some cool bosses along the way, with hidden collectibles. Don't be surprised if you find also secret outputs of every other stage, which leads to a very special callback to another twisted pixel characters be.

Trial by death is the staple of this type of difficult platformer and wife Splosion man ups, by one trillion. Some of the levels really feel like a Rune Goldberg device where a single mistake means from the outset restarted. By the individual always requires a coordination and imagination with what you gave, which is what makes this game more fun and challenging.

There's also the matter of the graphics. They are really well done and are leaps and bounds better than what Splosion man's. Sometimes, though, get things too busy on the screen. Retired angles also help any whole number if it die scientists all over the place are, up and down laser moves, with the aim of you and a tiny pink wife Splosion man move across platforms. It is really simple, what you do, if you pay not attention and Comic Jumper, twisted pixel last game similar to the graphics of this annoying trend have obscuring your character lose eyes.

On the other hand, oozes like past Twister pixel games, wife Splosion man only with charm and humor. Once again, we are treated to a fun game of their brilliant bearded itself. Mrs Splosion man itself is stunning animated, and as man only can't they Splosion sit still. It is always covered cult references to girls songs and acts as a dropout from the unsuspecting set. Did I mention there's a new silly song? Or that the doughnut song is easily accessible, this time from just pause the game?


This is together with a number of different unlockables currency purchased with score you sure to keep you the game to play if you have the will to endure his difficulties. These bonuses range from production images to silly FMV videos, nothing to do with wife Splosion man but show that twisted loves a green-screen pixels and have a pleasure to have no shame in humiliating for us.

During the sometimes automatic nature of the woman Splosion man enough is to turn it off me, play for a few minutes of each meeting or two, screaming the rest of the game only "I am too hard and you better stop"... and I'm the kind of player, digs a challenge. If you type the fun at the Super meat boy and Trials HD "I hate you"-Schwierigkeit games, there is much to as in wife Splosion man. Hope not only to come out with their phone number and a date. It is a single Lady, and she hates you.

B+Revolution report card + funny as all hell +...-... with less imagination and more "Automaten" coordination +/-death, reset, death, reset graphics and camera angle get in your way + a lot of content to get through + only $10 (800 MSP)


For more information about Mrs Splosion man
Also known as: woman, Miss Splosion, ms, Splosion, explosion


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Insanely twisted shadow planet - GR-review

Insanely twisted shadow planet - GR-review


Violent, inky, vibrant vines reach towards me. If three of them, create terrible coincidence, on my ship in the tight corner lock, is I drag each reeling me like a fisherman fighting, his catch certainly come. But my ship navigates barely past their aching Jowls and into the next Chamber. I check the vines before it in the narrow corridor, twisting and shoot I on it, but their weakness to my laser does not mean that victims fall. They are simply stunned, temporarily, batting an eyelash on the mean transport.

Of course "an eyelash" replace with "its gnashing fangs size" and "transport" with the "diminutive, fragile shell", and you have a suitable description of the situation. This is mad twisted shadow planet, a play by Michel Gagne and Joe Olson, which only a cross between a nightmare stylishly grim yet more colorful, and a twin-stick shooter with Metroidvania overtones can be described.

I feel like you something in advance, but I must say. So cute, entertaining and visceral ITSPare art, environments and enemies, the game is even not so revolutionary. She've played probably twin-stick shooting to death, and ITSP will do much to renew your love if you are boring at this point. I have expressed my ship to almost every corner in the game. I have to concept art and game unlock artifacts collected. I've updated my ship with many new weapons and improvements to protect. Is what I like about ITSP Metroid, Castlevania, and adventure games partly based on my joy.

If you were not, exploratory elements of ITSP as elegantly fast-moving and worthy of your time his class would get a score knocked. It's not as if Adventure has never connected twin stick shooters , before. It has, but this title is equivalent to the satisfactory balance of the upgrade frequency and inventiveness of Symphony of the Night has become famous for.

Let us cycle back, though. You end up on some mechanically changed planet. While the shadow spread, you are responsible for removed from your solar system Sun. ITSP speak no word in their establishment, conflict, and conclusion. All mediated by Visual effects, whether your scanner use you what says weapon in an objective or which enemies are vulnerable.

Arms are strong and drip-fed to keep you hooked by the next level. You see areas that you can reach without a specific weapon, but thanks to the scanner will know when you come back after the closed doors on the map are marked. Revisiting areas ultimately is his own pleasure thanks to Michel Gagne glorious art.

The real strength in crazy twisted shadow planet the game play is not necessarily. Michel Gagne art simply baffled. Levels are wildly varied, deep and detailed. Enemies, the pop-up in droves, drift of snow and bubble up from the depths of each level. It's not like the enemies challenging on an interesting or difficult are way. In fact, you are more likely to interact with chaotic environment between boss fights, as you face off against anything you would call an opponent.

Really, ITSPis best gameplay in many boss fights, weapons require each fine control over the game. Some are shockingly large other expensive small, and other skills you learn during the level about what require. Fortunately, you will never be frustrated or defeated find. Bosses leave that typically few snags, the players, although they hold too long will not hold.

If you are with mad twisted shadow planetsit down, you are firm, colorful doom, fascinating, and every penny for a visual, value. And fortunately, the gameplay is solid. Art Gagne is fantastic, and even if you have fun, you will be forced probably only by the game is to see how the next area or boss battle.

A-Revolution in the report card + Michel shadowy, twisted way, crazy art + solid Metroidvania gameplay + beautifully designed enemies, although they a little stupid + sound and environments are... are worthy beautiful far too many XBLA games!


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PAC-man party - GR-review

PAC-man party - GR-review


So. The PAC-man guy, eh? How about not true him? He turned 30 Yep. Do everything for ya? Yes, me neither. Funny turns as Mario and Zelda turn 25 and we all see, that as a big deal, but PAC-man 30 and not a bats of an eyelash. The reason for this is likely because the previous two franchises are still relevant and iconic during PAC-man type of around weigh has its most recent Championship Edition , in the background, is the only wave he consists in quite some time.

Pac-man party, this momentous anniversary of published in November last year. It is quite right if you are not even noticed, and it might be for the best. While the game makes a good job, PAC-man, and offers some of his characters from the perspective of the presentation and a family environment, it suffers from much boredom, that it's hard to recommend.

The game has a "story" mode, the good ol' ' PAC is by ' Mr cookie' [insert groans here] in order to protect a special cookie recipe includes charged "with his life" [double groan]. Be aware this yellow pellets, eats the PAC-man through the maze? Somewhere those transformed cookies along the line apparently from bacterial cells. For some reason PAC-man and his rival spirit decide that thousands of these cookies is hoarding like street cred and superiority.

While you find out all of this nonsense try I'll go ahead and discuss the mandatory board game structure of Pac-man party. The different boards are not too much, really, apart from the length of the Board and the atmosphere. No branching paths, a special kind of rooms aside bonuses... not even rare, it is coin flip, cube roles.

Some may like this and some may hate it, but there are a batch of micro-games, the players trying to move a specific set of spaces, whether by he, darts throws a ball of a pachinko-style wall on balloons, spinning a slot machine, delete can earn. When players land on empty spaces - what is most of them at the beginning - be they claim the area as their own and create a castle. Own neighboring rooms, will expand the size of the Castle. Castles produce cookies for each round, a player on the Board. Why are the castles is baking cookies about me. Additional cookies is landing on your own Castle and Lands on an enemy Castle will give you a chance to steal it from them. This entire process is a bit convoluted in comparison to things like Mario Party or Wii Party, and while it is indeed unique, it causes problems.

The first issue is that a game requires a fair amount of cookies, to win. The lowest amount is 12,000, and players start with 1,000. It can be quite a while to earn up to 12,000 and it's pretty easy to lose cookies (and cookie-locks?). There are no mini-games between round mini-games only happen when a player lands on the Castle. And here comes one of the biggest problems in the foreground.

Pac-man partyTempo is a total nonsense. Games start with players incredibly slow and boring with sit and wait for castle-building animations play out how players you did it with no min-Igame action. Since the game teases, each turn is entirely too long, because every time when someone lands on someone else Castle, played a mini-game. Mini games include often four players, but only two players at all are affected: the defence of their Castle and an attack on a. If the attacker gets a higher ranking, they steal the Castle, and it is the defender in a higher place, stealing some cookies. The other two players quite simply take up disk space, and if one of them, to get the first place, be it with a bonus makes cookie (i.e. power pellet old-school player) award.

In the end, this results in many monotony, because you have two players whose presence basically irrelevant is. It is rare (if any), four players and stakes a time when a mini game features are equal, and meaningful to all players. It feels often irrelevant and annoying, especially when playing with AIs in the story mode, if human player could care less whether CPU is a castle 1 or CPU 2.

Came about all this game as overly cumbersome and complicated for a party? Because it, frankly. It is admirable to see, a party game tries to break the form and try new things, but how Dokapon Kingdom before that (had the least consistent pace), Pac-man party is easy weighed down too much, much fun to be a pick-up and play party game. The mini-games are cookie-cutter Affairs (gotta love the word games, right?) with blunt settings that affect in General not PAC-man in any way.

Power add a nice variant cookies – a player can take during a mini game, an edge, such as increased mobility or even insta-WINS in certain circumstances to get one. This is indeed interesting and even just fine control the mini-games and playing competently. The problem is that is defined or connection to search, PAC-man. Title feel older Mario Party mini-games shows, that more original in concept and atmosphere, and Baroque Angel were elements of the real Mario games, characters, and settings, so things as connected. Not the case here.

The one thing that the Pac-Man Party with pull off some passion is his comprehensive presentation. It is oozing with childish tomfoolery, which is probably for the best, and it has spunk. All spirits have specific and easily identifiable designs, and the mixture, which seem to fit - somehow, although the absence of Ms. PAC-man is bizarre some new "Pac-Man world" character are added. The game is colorful and cheerful as a whole, which is capable of and character animations are fluid and alive. The soundtrack hits the right notes for a Festival feeling, with a few retro-inspired tracks, that certainly helps, do not store players out of boredom and tedious task, actually to play it.

PAC-man party tried pretty hard, be an engaging party game and offers some new concepts in the worn-out genre with kinetic presentation, but when you run these concepts come together, to a half-baked cookie with a soft outside, but a hard Centre form that is difficult to chew. With these word games from my system, I think it is important, here note the unfortunate truth: Pac-Man how are the sizes of the old rose never really to a closed world or franchise, and it's made it clear here. If you for Wii content and missed this one last year hungry are, it might be worth a buy-in bargain bin, but it is simply too uninteresting and lengthy in a party setting be entertaining.


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