Mystery case files: The Malgrave incident - Wii - GR review

6:24 PM Posted by Mario Galarza


The Malgrave Incident a secret puzzle game is real history strongly "the hidden objects find" scenes. You a detective from rich hermit are employed, to investigate the strange events on his island. The island contains once-thriving but now a deserted ruin, a valuable natural resource... and a mystery.

Like any good Mindboggler there are twists and MacGuffins, which you will guess. The puzzles presented towards remind me of the old PC games such as the Trilobyte the eleventh hour and the 7th guestand hidden object scenes bring spirit I spy books, that the children's section of any public library that I have ever visited adorn the shelves. Close one eye and squint you the other, and The Malgrave Incident begins to look like Professor Layton and the curious village. Unfortunately, it's hard to find hidden objects, and as soon as you open both eyes, some can disrupt things.


MalgraveNarration is perfectly accented Queen's English, which coincides well with the weird otherworldly presentation. Strange devices litter the island. Many hidden objects see how whole range is antiques, and the game sepia toned. The atmospheric music is spooky easily, if completely predictable (think... a Scooby Doo episode without the theremin). All these elements combine to give a steam punk feel to the island secret add things from the time, because feeling. Is simple and intuitive with the Wii remote to the island, and the settings make it also gratifying.

Apparently, the hidden object scenes are a staple part of the title nine-man of Mystery Case Files . This is my first venture in the MCF - world, and the Malgrave incident is the first song, exclusively for the Wii. Fortunately, The Malgrave Incident is a standalone and you will not suffer because of lack of familiarity with the franchise. For the first time, those who you play, takes the game you through the steps to customize the image, but also optimized, the graphics have a relatively low resolution. What do you expect for the Wii really?

Rudimentary zoom and the button unlimited note do a little to help the poor graphics. Although it is the go-to console for casual games, the Wii may be not the best choice for the where's Waldo? Antics this game requires. There are only a handful of hidden object scenes, and progress, the player has once again each of them many, many times. The eye strain and repetition induce not to distinguish a State from sleep mode. Or rather, I slept about twenty minutes in my first attempt. Fortunately, the background music started to annoy others, in the House and she woke me friendly.


I have my second attempt with reinforcements and had a much better time. With two or three sets of eyes turned out to be more fun than playing alone hidden object scenes. I think this is, why the game offers searches a multiplayer mode, which makes the object in a competition. Multiplayer might be good in a parent-child or sibling - a much younger siblings scenario - but it's not much use in other rules, I can think of that.

The puzzles are few and far between. Their solution will open doors, activate needed to advance machines or things and solve to reveal the secret. Some are easy, some challenging and others make no sense, how much the puzzles in the above mentioned PC puzzle games of the 1990s. If a puzzle makes no sense, it is likely because you during the game about the correct notes not come yet. Best let the puzzle and come back to it later.

Notes to the puzzle, not offered though it skip the possibility of a puzzle to try for some time will have as opposed to the hidden object challenges. Malgrave incident notes in Professor Laytoncould have benefited from under a cue from the staggered. It is to one who skip these Godforsaken hidden object scenes, a shame, puzzles, sparse, as they are in particular, where the only alternative is again.


Leave the island and it will take from a recorded communicating device, which has left Malgrave for you. The lack of interaction with other characters makes gameplay feel a bit claustrophobic and barren. It is not necessarily a bad thing and intended to have been. Without giving way too much, it meshes nicely with the theme of the mystery. Why is the island leave? Is it, really? And why is the meat frozen? But with repetition, you will stick long enough to solve it?

Mystery case files: the Malgrave incident Cases square in the casual game genre, but it can to make a deal breaker for casual prepared his errors. Puzzles are sparse and often confusing. Much of the game is spent Pinballing from a hidden object scene to the next. The endless notes with no penalty make feel meaningless hidden object scenes. Since the Wii clean crisp, can produce graphics, the game suffers further. The game begins feel fast as a chore. And it's no secret - tasks are what to most casual players trying to avoid.


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