The legend of Zelda: skyward sword - Wii - Preview

10:09 PM Posted by Mario Galarza


It has been hard to believe it is a year since we last saw the legend of Zelda: skyward sword last E3, when it was small more than a tech demo, which seemed to be Nintendo's way of saying, "look on this Wii-mote accessories with which you would swing a sword like link!" It is even more difficult to believe that it first of all a year before, who teased with a piece of concept art.

click to enlargeBut here we are with what very well targeted can be Wii swan song for release in the winter of this year. The new demo was considerably more rounded, showing off a Quidditchas aerial chase sequence, a bird of the link competitors, as well as a traditional Zelda Dungeon sampling rounded with a boss fight for good measure to catch.

The bird Chase mini-game is not the Wii MotionPlus for nothing special, instead use traditional Wii controls: increases with the aim of your mount direction, a touch of a button for Turbo, guide and waggling quickly at to gain height. It seemed to show gameplay and more designed less to skyward swordsetting and aesthetics, a whole civilization living in the city of suspended cloud carefree produce. The characters and the environment in SSImpressionist art style of graphics, a balance between Wind Wakercartoony appearance and Twilight Princessplotted ' realistic models.

As for the Dungeon, we have a chance to see, Swordplay… seems like the MotionPlus, and it is basically like Twilight Princess save, play well, "Look on this Wii-mote accessories with the swing, a sword, as the link you would!" Of course, since the TP is my favorite game of Zelda (not throw me with rocks, OoT fans), it played like a joy. The improved accuracy with swordplay provides an extra layer of strategy about the gameplay; for example, while you just spin that Spider used those lounging around enemies to their abdomen to expose you now, need to knock them down and then give them a cut after above intestinal.

click to enlargeThe Stalfos now keep their swords in a defensive posture, so that you only slash vertically or horizontally depending on the opening. This kind of struggle was explored further with the dark Elf-looking boss, who challenged us a single sword fighting. The key was a direction forward slash where he Parry with his blade was not. As the fight went on and he used more elaborate attacks, we had to Dodge his stronger movements and strikes on his side get, after he stopped for a breath.

As we start U on the release of the Wii, will be skyward sword probably the last big hit on the current system, because we all know that the legions of fans legend of Zelda to be take it like a precious piece of heart of this holiday season.


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