Is project K a Kinect-integrated controller?

3:31 AM Posted by Mario Galarza

A tipster this sold in our mailbox this morning without much speculated. Obviously what we have here is one, that access to all the buttons, usually on an Xbox 360 controller you would find the player a controller for use with Kinect.

The trick is that these keys with one hand are accessible.

The way we have interpreted the design fits the controller in the player's hand as a broad, flat joystick. The document of our tipster in States sent that project K is approximately the size of a Smartphone. Wrapped by hand to project K would your fingertips have access to normal face buttons, while the thumb an analog-stick of the device would use. Here is the key to help capture this controller design:

1. Analog input is located here.

2. Handle.

3. Bumper are here.

4. Trigger are here.

5. A, B, X, Y buttons is located here. Two keys per project K-controller, so two controllers are required for both a / B and X / Y.

6. Security, so that users can safely open strap and close hand during use.

7. On/off, battery, power supply, dual/single-controller switch.

8. Forward shines you overlooking LED for Visual recognition of the Kinect.

With Microsoft, which with a Kinect unit, could be anyone but the hardcore gamer, project K of sold deeper integration of the device in an attempt, games have a few more buttons and triggers. If Project K helps to improve also the motion camera detection of player movements, it could trust increase, which has the hardcore in the device.

Keep in mind that until Microsoft shows official plans for a Kinect-centric controller, this will remain firmly rumor.


View the original article here

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