Kid Icarus: Rebellion - 3ds - preview

12:29 AM Posted by Mario Galarza


If you are an Kid Icarus fan, you should down on your knees and thank, what you prefer deity (here on the GR we are partial to Cthulhu) to Masahiro Sakurai. The famous developer revived pit not only for Super Smash Bros Brawl, fatally perhaps is interested in the series again in the process, but he also at the forefront of project Sora, the new development House, working on that brings first Kid Icarus game in 20 years.

To, even a longer wait in a different perspective, between the play, when it took George Lucas, with the Star Wars prequels to come out after the return of the Jedi follow-up. I can only hope that the new game is easier for fans to swallow.

 


From what we've seen so far, but is this pill easily go down. You can go ahead and leaves no expectations for Kid Icarus: uprising to something like his predecessor; Gaming come a long way and Kid Icarus has changed much in 20 years. A new entry is full of action and plays much like Star Fox.

A selection is given a level of weapon at the beginning, and there are a whole range to choose from. We saw that nine of the pit-blade on his trusty bow to strange balls that act as satellites to pit. All have the same basic functionality - quick button taps for just recordings, as well as target-seeking shot, if you pressed the shutter button - but each excels in different areas. The arc has more powerful shots but is weak in close combat, the blade is the inverse and the others fall somewhere between or outside. The above satellites were hard to nail down, but I think its strength in the target-seeking attack is.


Single-player levels are divided in air and ground missions. In the air on Rails segment, you fly the levels like in most Star Fox . The bottom sections are not on Rails, to traverse but still a relatively linear path for you, at least from what I've seen. The controls remain the same in essence, except on the ground you can do a quick flick on the touchscreen, dash, and your morph long-range attacks in close combat strikes when you get close to an enemy.


What is interesting is that you can not "the", in the traditional sense – at least not in the demo we played. Instead, we were given a time limit in which we had to finish the mission. If the health bar ran the pit, he respawned quickly, but 15 seconds they were time remaining behind. In more difficult levels it made trying to beat the clock issue in any case for a tense, frantic.


We have supported also a taste of local multiplayer, two teams of three go head to head in a cool spin on a team Deathmatch mode. After the teams of bright and dark Angels is available weapons from the same list, in single-player choose it on in the arena, where each team has a limited number of lives that are tracked by a meter on the bottom of the screen. She respawn after the kill, so long as your team is still living in the reserve.


But here's the twist: the person who brought back comes last remaining life with the team back as pit (or dark pit), who is far more powerful than your regular Angel. It is inclined about like having to kill a boss before your team can claim a victory, can get pretty awesome. Our evenly matched teams came up with a pit and dark pit (controlled by me, by the way), desperately trying to take down the other team hero, with their teammates before you bit the dust. I joined me from the battle almost victorious, if you have questions, separate only a sliver of health from my opponent.

With an exciting single and multiplayer mode in packed mine has a brand new, flashy set of wings. We can expect to see uprising released this holiday season, after which Masahiro Sakurai can go back to work on the next Smash Bros. And who knows what risen franchise, who can come?


If you read this Sakurai-San, I humbly ask game a new ice climbers .





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