Resident Evil: The mercenary 3D - 3ds - GR-review

5:03 AM Posted by Mario Galarza


Is "damn, where the hell the next extension of the time?" Shit, my combo box is out run! C ' Mon, where is another guy, Kill… Yes! Phew, just in time... Oh fuck, a chainsaw guy! Shit, shit, Shit… Majini by my way get stupid! C ' Mon, is not why this chainsaw fucker die! It is my last Grenade… oh man, that was close. Are Ugh, where some other herbs? Oh, over there, Sweet… Oh fuck, an other chainsaw guy! "Are you kidding me fucking?"

 


If you've played mercenary mode either Resident Evil 4 or 5, then the above inner monologue (or, if you have a tendency, self talk and can be found alone in a Xbox Live party outer) sound very familiar. With Resident Evil: the mercenaries 3D, that same brand of frantic, "run, gun, and run again," adrenaline burst survival action is now in the Palm of your hand.
As full price 3DS-Spiel but we need more than just a port side missions to the last games. Here's the skinny: mercenary 3D offers 30 levels to blast hordes of not quite zombies for this precious high scores 8 characters and 30 customizable capabilities for you. Is it enough? Well, depends on the like, how much you before mercenary mode.
The game is a bit rough graphically at the edges, which surprised given as high-profile it is and how well Resident Evil: revelations searches (more on that later). The characters are looking for good close, but if you look around long enough in the environments you are blurry textures, where you look on the ground. More clearly the graphical problems for distant opponents - are long way they get rough, the their animations. There are also some glitchy hit detection with enemies, which was demolished have - quite a few times I've tried, right a grounding-type villain only for my ball go through him have to shoot. Think that's what I get for the fight by dirty.
What is on the gameplay it impressively close, what you remember from the console versions. The circle pad is a comfortable alternative to a-stick, while the shoulder and face buttons take care of your shooting and reloading needs. There is also the possibility for a more FPS style setup where you move with the circle pad and keys control your view with a face. This scheme has the advantage, with the aim of a premiere for the modern RE, move, but does also, because it is clunky face buttons in this way use it.



Box LCD game box says a total of 30 levels, but, that's just the truth a little twist (kind of like to say that Chris Redfield received only from the work ofthis buff). There are 30 missions, you will find in a familiar level from the history of RE4 or 5 . They range from RE4village, Castle and island RE5mine and docks, and while the locales are diverse, she mission mission get; the only things that you are the types and the difficulty of the enemy.
The skill system is a new addition, which is ways to extend the replay value for what otherwise would be a simple high score hunting arcade style game. The points you earn to complete missions go in the direction of alignment of up to three abilities which you set for your chosen character. These capabilities result in the gamut of additional healing herbs, harm with various types of weapons, the luck-based additions in the remaining time. Each capability has on more and more with experience and giving an extra bonus three levels, maxing.
But mercenary is only half as fun even. Fortunately, mercenary 3D takes a page from RE5 with duo mode, where two people together via local or online multiplayer. And just like RE5, the game only really begins with CO surgical lights. The more difficult levels can get frustratingly difficult with a player, so it's nice with someone who has back, to play, even if it is only a foreign. And it is much more fun to work together , shelves combo strips and cut the enemies only a whole hell regardless of whether they are able to treat of the missions solo, huge mini-boss.



Connect with someone online is a simple process, and if you join host or another game (you will receive either way on your game), you have to wait to start, never very long shoot the noticeably ethnic zombies, we know and love. Delay can sometimes be a problem, especially when you consider that the gameplay revolves to short Windows of time, you may be stunned enemy melee. If you or your partner not so hot Internet is, end can co-op-am is a disadvantage rather than an advantage.
And a big problem is the lack of online leaderboards. This is a game, which almost exclusively to the high scores. The inability to your rank as well as other mercenaries player around the world, or even view your friends is downright confusing.
Finally, a short demo for Resident Evil: revelations comes to the mercenary game-card, but please, please, not your purchase are based on. The demo of the early part of Jill Valentine a derelict ship out at sea is awesome - about 10 minutes. Seriously, if you blink it over. Still, it is only an added bonus a welcome addition. On the plus side for you, it a fucking scary 10 minutes is a survival-horror purists. The revelations demo is already much more worrying than at any time of RE4 or 5.
Mercenary-3D is a fun and action-packed game, assuming that you have to play with others. You can easily lose hours at a time online or, if you're lucky, know someone else is who are the game by local co-op. Offering the ability system and medals for the performance of certain tasks (read: services), Capcom of highlighted efforts made to expand the mercenary mode into a full game. If you are not in the whole arcade style of game where the crux of busy gunning for high scores (which is can be shared), is $40 from an asking price far too steep.

B-Is revolution report card + mercenaries imitated game play perfect on a handheld + good graphics on the first glance..., which worsen, if you it enough + co-op eighth an explosion-... but no online leaderboards? Come on! + Skill system is nice addition to you play +/-very short, scary revelations demo not in the value of the full price for non-arcade junkies


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