E3 first impressions: Tomb Raider

6:10 AM Posted by Mario Galarza

Lara Croft is not the untouchables busty Phenom, that they are used. In this Tomb Raider "Origin" story is Lara much younger and inexperienced. It is by the events of this new story that Lara developed their survival skills.

The story begins endurance with Lara on board the SS, if a catastrophic event that tear boat in the middle and throw their frail bodies to their area. When she reached aid, it crashes into the sea exposed. Some time after, it arouses hanging upside-down from the ceiling inside a mysterious cave, tied and bound.

This is when their survival at all costs instincts kick. She used to and their dynamics and her the cloth that she was broken up inches vary to fire "that is to hurt begins", she says. But not half as bad as what comes next.

You is the gap, landing on a pile of bones, of which it permeates oblique. Again, tears forced to do to survive, Lara the bones of their meat. Blood shred their clothing. You stumble over room, yelling in fear. Pain in their eyes visible. But it must promote.

How it does, it is by an evil figure, grabbed their intention is not clear. Sure, but he is not trying to help Lara, and is probably responsible for all the discarded bones littering the floor of the cave. Lara starts his hand away and flees. Rocks crumble foreclosure any chance that their pursuers with their need to catch up.

She made it. Or so she thinks. It followed a series of puzzles, the fire, set uses a chain of events. The puzzles were even early in the game, the complex. Now this is more in line with the Lara Croft we are accustomed.

As the game progresses Lara learns new skills and growing more confident in their abilities. It is the development of their character, which is significant. It starts extremely vulnerable and shows how the ass-kicking Lara of the last title.

The game simply wonderful, and so leads Lara. I can't stress that enough - it is simply breathtaking. But it is, since it seems more people than video game character. Cave and jungle environments are realistic, rival - and possibly beat - any other game on a console. But it is written the facial animations, the really light, in particular the appearance of fear and pain all over her face.

It is always still very early on, how the game is not up to the year 2012 due, but it was simply the most impressive console title I saw during E3. Once we have more time with the game (we can't wait), we have a more in-depth preview for you.


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