Check dirt 3 - PC - GR

3:57 PM Posted by Mario Galarza


You go in your garage, key in hand, ready to hit the hills for a drive. You take 300 SL place behind the wheel of your classic Mercedes-Benz and go for a leisure cruise, or run Lancia Delta and head instead more modest from the grocery store on the unpaved roads back?

click to enlargeAs you answer this question will probably determine, what do you think of dirt 3. Codemasters of latest racing title is not a sexy, stylish or precise racing SIM card. Instead, race dirt 3 aims to collect the grain size and the intensity of European-style off road. It is a game all about getting the right broad terms as obsessive about the tiny details of the physics and handling.

This is the third reboot for Codemasters restart the long-running Colin McRae Rally - series. In the course of the Colin McRae, left the old name - the series and with him, Codemasters also rally put focus of the series. As a result, dirt 2 was a persuasive, if slightly rough and unfocused, detour in much more American-style off road disciplines.

But with dirt 3, Codemasters Americanisms of his predecessor in favor of a much more polished the dude-BRO, has toned down strong and balanced package of European racing styles. Sure, the comment is filled with enough "Amigos" and "Hombres" to make someone in the age of fifteen lung, but the race itself is better than ever before.

The mode dirt tour takes you through four seasons, each with four tours into different disciplines. If you have played the series before the most familiar of these disciplines, but everything is so perfectly balanced, no single discipline as a throwaway feels. There are six racing disciplines, from the two point (rally and trailblazer), three circuit styles (Landrush, rally Cross and head 2 head) and trick-based style a new (Gymkhana) are.

click to enlargeAll this, Gymkhana is the biggest surprise and sure to be the most divisive extension. Players lead a number of tricks such as Donuts, turns and drifts to points within a specified period of time. It is much like classic Tony Hawk or SSX, but uses Codemasters impressive new physics system. If, like me, you play without any driving assists, then learn the specifics of the tricks take, but is incredibly rewarding. It took a while, to the new discipline warm up, but after a few hours, it ended as under my favorite race types.

You must not take to a garage or a team manage. You make no money, and you must never to buy a car. You unlock new cars, such as you progress. These are mainly cosmetic finishes, although you occasionally from time to time get a moderately more powerful auto - including classic rally cars from the 1960s, 70s, 80s and 90s's. Codemasters will clearly only get race and do not want to waste time fiddling with the buttons, tuner and car dealers, yet allow you to to race win dumping money into auto-upgrades.

If you can make some voting changes to your car, but I played through until the end have always gold medals in all events on the second highest difficulty without changing a thing. Chances are that you need to bother either. It is a welcome little streamlining for a series that fact, as a SIM card in any case has no business.

Codemasters also almost their assists and difficulty has perfected scaling. In addition to the above assists - go from mild things such as ABS to point to more drastic things like car to control - they have a trick to control assist, with the Gymkhana helps tricks designed. For those who don't have the time to learn to do, spend a perfect donut want only flip trick to control, and take in the parking lot.

click to enlargeThe AI is also until you select difficulties and offers a lot or a little challenge as you feel appropriate; You lose nothing by the AI below a couple notches tap, but for those of us who seek challenge us, is the AI at higher settings not rags.

From the point of view of its visuals, the game hits some high highs and some low deep. Codemasters register has pulled all of its lighting and particles work. There are many Visual details that set this title of many of his colleagues racing; the frame rate is often used a hit. Weather effects add variety with the way individual courses - how the variable can time - but some of these effects also lead as undesirable performance hits. But at no time, I was always frustrated because of these performance issues. This is not a SIM racing, after all, where each individual frame Affairs.

Codemasters has improved the online game of the dirt 2 for the sequel. Split-screen co-op as also can play online you play disciplines that you want. For those disciplines where you would be usually only race, you will race against spirits your opponents. This was an elegant solution in dirt 2 for the inherent problem of the multiplayer racing, and it works even better here.

My only gripe with the online implementation is that the leaderboards for time trial are deeply buried in the menus. In the course of the recent EA racers such as need for speed hot pursuit and shift 2, we have to further expect implementation in advance of the leaderboard. Time trial junkies are sure be disappointed.

Dirt 3 reliable weekday auto is that you even take not afraid in the mud everyone in a while. While some of their high end counterparts have you not accuracy or style, has dirt 3 more than enough to make personality and moments of joy, the difference. You can your copy of Gran Turismo 5 when guests visit, but it is dirt 3 , hold until late nights, the parade.


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