Alice: Madness is - PS3 - GR review

5:39 AM Posted by Mario Galarza


At the age of 11, I gifted was a copy of the American McGee's Alice for PC - despite his'm ' rating - by my parents. I had to play it it looked, and I had about how cool everything looked, and how much I liked raved about the music. I my mother had childhood copies of Alice's adventures in Wonderland and through the looking glass for several years before reading, and American McGee's Alice was finally when flipping beloved to me than my Gold, hardcover copies of the books.

The point is, to fervently hope on and then wait for more than a decade Alice: madness is, I'm not in the least bit disappointed. My only regret is that the three-part mad Alice costume seem not to enter my child-like size.


Alice: madness is absolutely which is not in the category bad sequel. As fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of its predecessor, is madness has an older, much more troubled young woman with a hell a fantasy - and a more extensive wardrobe!

Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins when their family death was really random, as she previously thought to question. To the discover the truth and keep (or regain)? Sanity, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.

Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.

Certain motifs are repeated and found in each area, but you are never left feeling, as if you have walking by in the same place for long periods of time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based to existing creations in Alice's adventures in Wonderland, but this creation is unquestionably original and complex.

Throughout Alice: madness is, there are a number of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last journey to Wonderland (if it was perhaps only too difficult 11 than I was). However, many of the platforms are invisible and only shortly after the use shrink vision ability remain visible. This can be frustrating his but most challenging in a pleasant way.


A nice aspect of this feature: Once the platforms from point of view disappear, you are standing or frightening pit of something-or-other often over a large dark abyss left - all while also worrying enemy aerial pursuit is hot. The effect is dizzying. I can only imagine how much would be more fun with fear of heights!

Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles are scattered, including slides (often made of something frightening) with obstacles, side-scrolling shooting and adventure, various puzzles, such as the hidden Radula of rooms, which include a small variety of challenges from puzzles to hacking and slashing and splashing and drag and breaking up according to your weapon of choice.

Each chapter is as diverse and exciting as the enemies in the entire weapons themselves, and they are purchased at a pleasant pace. You can be updated in a similarly encouraging pace, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you will always excited to find teeth in your cake).

The vorpal blade makes a return as the "default" weapon, but now a charming selection of explosives, long ranged and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but to the surrounding environment. The "hobby horse" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost passed out of joy with every bone crush swing.

Despite all the fun with Alice in Wonderland theiris to have, not all is well. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a sequel, it is difficult even playing with the term "too fast" map, but there are common indicators that could be the case.


Some textures in the whole are more pixelated and terrible as a home-made hastily user-created wallpaper you would for The Sims 2download. On more than one occasion, I would be easy stand and looking around, and in all details and glory of regardless of which environment I was in and it would be a huge mottled confusion that polished high-gloss like a sore thumb in addition to its neighbors, and probably extended spattered blood.

These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game Act the same - not only the vorpal blade by their dress, but their entire forearm glue Alice, enemies shoot fireballs and hot tea on walls and running platforms on a whim (perhaps Wonderland is to distressing for them?), a stream of flames shoot directly through Alice's body without any health, to take and so on. There are games not to many large world platforming out there without any small errors like this, but the frequency was occasionally alarming.

The tone sounds also horribly compressed during cut scenes. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which raises from the history and excitement as well.

If these factors sound terribly you, fear not - that's all I have to complain. The general quality of the Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice that are as comfortable - gory hack n slash battle, the beautiful design, the rich dialogue, the menacing mood - available and plentiful. The art book alone is value that check also if you never so much as manage, to see the trailer for this game. If any of these qualities sound at all your cup tea, Miss Alice: madness is.


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