L.A. Noire smoking a joint, has reefer madness
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Other... GameRevolution » News » GAMING NEWS L.A. Noire Smokes a Joint, Has Reefer Madness Posted on Thursday, July 7 @ 10:33:50 Eastern by danielrbischoff
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If you're like me, you finished L.A. Noire and haven't gone back to it since. Seriously. I know I want to play the game again to get better scores on my cases, but I just can't. I've moved on. Luckily, Rockstar Games and Team Bondi have some new DLC for their crime-caper of an adventure game.
You can see Reefer Madness in action at the top of this post today, but you'll have to wait until July 12th to download the Vice Case. Related Games: L.A. NoireTags: Rockstar Games, Team Bondi, DLC, trailer
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Cole: YOU LYING BASTARD I'LL STRIP YOUR PENIS OF ITS FLESH AND POUR SALT ON IT IF YOU DON'T TELL ME THE TRUTH!
Me: ummmm I'd hate to see what response "LIE" rendered...0 1Like or Dislike?Posted: Jul 7th, 2011 at 12:33 pm


Cole: YOU LYING BASTARD I'LL STRIP YOUR PENIS OF ITS FLESH AND POUR SALT ON IT IF YOU DON'T TELL ME THE TRUTH!
Me: ummmm I'd hate to see what response "LIE" rendered...0 0Like or Dislike?Posted: Jul 7th, 2011 at 1:02 pm



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L.A. Noire
"Reefer Madness" DLC Trailer (00:34)

Dead Block
Cooperative Gameplay Trailer (01:16)

Dead Block
Elimination Methods Trailer (01:42)

Dead Block
A Teaser Trailer (01:24)

GR Realease Round-up 07/05/2011
New Releases of the week. (02:59)

L.A. Noire
"Reefer Madness" DLC Trailer (00:34)VIEW ALL VIDEOSvar videoshown=1;var teaserScrollId=0;$('teaserimg'+videoshown).addClassName('slide-nav-on');function scrollTeasers(){if (videoshown==6) { document.getElementById('videocarslider').style.left = '0px'; videoshown=1; }if (videoshownISPs Destroy Open Internet to Stop Piracy, Invokes FacepalmGo To PAX Prime with GameRevolutionWhat a Real Girl Would Think About Armor in Fantasy WorldsMan Collects Every PS2 Game Ever ReleasedGiveaway: Gatling Gears for Xbox LIVE and PSN Don't Be Racist. Be Like Mario.First Impressions: Star Trek (2012)This Would Be Plants Vs. Zombie's Hard ModeGTA IV's Liberty City Is Still BeautifulThe News: Tuesday July 5th, 2011

Somaroth
Cutscene Guidelines
I know its unnecessary to restate how much I like a good story in a video game, but seeing as a I parodoxically did anyways, I will gladly repeat: I love a good story in a video game (though I'll be sure to minimize how often I do so as not distract from my topics.) Seeing as I brought up story in games again, I would like revisit something that I touched upon in my first post. I mentioned that some games are overly reliant on cutscenes to convey plot development and exposition that is...
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Vox ArchivePosted on Friday, June 24 2011 Disgaea 3 Cheats












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Alice: Madness is - PS3 - GR-review

The point is to fervently hope, and then click more than one decade wait Alice: madness is, I am not in the least bit disappointed. My only regret is that the three-part mad Alice costume didn't seem in my childish size.
Alice: madness is absolutely is not in the category of bad sequel. About fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of his predecessor 's insanity has an older, much more troubled young woman with a hell a fantasy - and an expanded wardrobe!
Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins to question if their family was really random, as they previously thought. To the discover the truth and keep (or regain)? Reason, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.
Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.
Certain motifs are repeated and found in each area, but you are never left feeling as if you have walking through the center of the object for a long time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based on existing creations on Alice's adventures in Wonderland, but this creation is unquestionably original and complex.
During the entire Alice: madness is, there are a whole lot of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last trip to Wonderland (when it was also perhaps only as difficult 11 because I was). However, many of the platforms are invisible and only shortly after the use shrink vision capability remain visible. This can be frustrating, but is challenging most of the time in a pleasant way.
A nice aspect of this feature: As soon as the platforms from point of view disappear, they are standing or frightening pit of something or other links often over a large dark abyss - all while also worrying enemy hot air is persecution. The effect is dizzying. I can only imagine how much more fun with fear of heights would it!
Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles scattered, including slides (often made of something shockingly) with obstacles, hacking and slashing and splashing around and drag and smashing depending on your weapon of choice puzzles contain a small variety of challenges of side-scrolling shooting and adventure, various puzzles, such as the hidden Radula rooms.
Each chapter is as diverse and exciting as the enemies in the entire weapons itself, and it be purchased at a pleasant pace. You can be updated as well very rapid, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you'll always excited to find the teeth in your cake).
Vorpal blade makes a return as a "standard" Navy, but now a charming choice of explosives, long ranged weapons and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but also to the surrounding environment as well as. "Hobby" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost faints from joy each bone crushing blow.
Despite all the fun with Alice in Wonderland theiris to have, not everything is good. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a continuation, it is difficult even play with the term "too fast" map, but there are common indicators that could be the case.
Some textures in the whole are more hastily made pixilated and terrible as a user-created wallpaper would you for The Sims 2download. On more than one occasion, I would simply stand and looking around, with all the information and glory no matter which environment I was in and it would be a huge mottled confusion, which spattered stuck out like a colorful addition to its polished shiny neighbors, and probably blood.
These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game action is the same - a jet of flame body without taking any health and so on shoot directly by Alice, Alice bonding not only the vorpal sword through her dress, but their entire forearm, enemies shoot out fireballs and hot tea on walls and running platforms a whim (perhaps Wonderland is to proved a burden for them?). There are platforming games not to many big world out there without any small errors like this, but the frequency was occasionally alarming.
The tone sounds terribly during cutscenes compressed. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which also raises the history and excitement.
If these factors sound terribly you, fear not - that's all I have to complain. The quality of Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice so well made - the bloody hack n slash combat, the beautiful design, rich dialogue, the menacing mood - are available and plentiful. The art book alone is value that check, even if you never so much as manage to see trailer for this game. If any of these qualities sound at all your cup tea, don't pass up Alice: madness is.
Alice: Madness is - Xbox360 - GR-review

The point is to fervently hope, and then click more than one decade wait Alice: madness is, I am not in the least bit disappointed. My only regret is that the three-part mad Alice costume didn't seem in my childish size.
Alice: madness is absolutely is not in the category of bad sequel. About fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of his predecessor 's insanity has an older, much more troubled young woman with a hell a fantasy - and an expanded wardrobe!
Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins to question if their family was really random, as they previously thought. To the discover the truth and keep (or regain)? Reason, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.
Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.
Certain motifs are repeated and found in each area, but you are never left feeling as if you have walking through the center of the object for a long time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based on existing creations on Alice's adventures in Wonderland, but this creation is unquestionably original and complex.
During the entire Alice: madness is, there are a whole lot of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last trip to Wonderland (when it was also perhaps only as difficult 11 because I was). However, many of the platforms are invisible and only shortly after the use shrink vision capability remain visible. This can be frustrating, but is challenging most of the time in a pleasant way.
A nice aspect of this feature: As soon as the platforms from point of view disappear, they are standing or frightening pit of something or other links often over a large dark abyss - all while also worrying enemy hot air is persecution. The effect is dizzying. I can only imagine how much more fun with fear of heights would it!
Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles scattered, including slides (often made of something shockingly) with obstacles, hacking and slashing and splashing around and drag and smashing depending on your weapon of choice puzzles contain a small variety of challenges of side-scrolling shooting and adventure, various puzzles, such as the hidden Radula rooms.
Each chapter is as diverse and exciting as the enemies in the entire weapons itself, and it be purchased at a pleasant pace. You can be updated as well very rapid, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you'll always excited to find the teeth in your cake).
Vorpal blade makes a return as a "standard" Navy, but now a charming choice of explosives, long ranged weapons and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but also to the surrounding environment as well as. "Hobby" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost faints from joy each bone crushing blow.
Despite all the fun with Alice in Wonderland theiris to have, not everything is good. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a continuation, it is difficult even play with the term "too fast" map, but there are common indicators that could be the case.
Some textures in the whole are more hastily made pixilated and terrible as a user-created wallpaper would you for The Sims 2download. On more than one occasion, I would simply stand and looking around, with all the information and glory no matter which environment I was in and it would be a huge mottled confusion, which spattered stuck out like a colorful addition to its polished shiny neighbors, and probably blood.
These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game action is the same - a jet of flame body without taking any health and so on shoot directly by Alice, Alice bonding not only the vorpal sword through her dress, but their entire forearm, enemies shoot out fireballs and hot tea on walls and running platforms a whim (perhaps Wonderland is to proved a burden for them?). There are platforming games not to many big world out there without any small errors like this, but the frequency was occasionally alarming.
The tone sounds terribly during cutscenes compressed. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which also raises the history and excitement.
If these factors sound terribly you, fear not - that's all I have to complain. The quality of Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice so well made - the bloody hack n slash combat, the beautiful design, rich dialogue, the menacing mood - are available and plentiful. The art book alone is value that check, even if you never so much as manage to see trailer for this game. If any of these qualities sound at all your cup tea, don't pass up Alice: madness is.
Alice: Madness is GR report - PC-

The point is to fervently hope, and then click more than one decade wait Alice: madness is, I am not in the least bit disappointed. My only regret is that the three-part mad Alice costume didn't seem in my childish size.
Alice: madness is absolutely is not in the category of bad sequel. About fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of his predecessor 's insanity has an older, much more troubled young woman with a hell a fantasy - and an expanded wardrobe!
Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins to question if their family was really random, as they previously thought. To the discover the truth and keep (or regain)? Reason, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.
Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.
Certain motifs are repeated and found in each area, but you are never left feeling as if you have walking through the center of the object for a long time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based on existing creations on Alice's adventures in Wonderland, but this creation is unquestionably original and complex.
During the entire Alice: madness is, there are a whole lot of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last trip to Wonderland (when it was also perhaps only as difficult 11 because I was). However, many of the platforms are invisible and only shortly after the use shrink vision capability remain visible. This can be frustrating, but is challenging most of the time in a pleasant way.
A nice aspect of this feature: As soon as the platforms from point of view disappear, they are standing or frightening pit of something or other links often over a large dark abyss - all while also worrying enemy hot air is persecution. The effect is dizzying. I can only imagine how much more fun with fear of heights would it!
Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles scattered, including slides (often made of something shockingly) with obstacles, hacking and slashing and splashing around and drag and smashing depending on your weapon of choice puzzles contain a small variety of challenges of side-scrolling shooting and adventure, various puzzles, such as the hidden Radula rooms.
Each chapter is as diverse and exciting as the enemies in the entire weapons itself, and it be purchased at a pleasant pace. You can be updated as well very rapid, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you'll always excited to find the teeth in your cake).
Vorpal blade makes a return as a "standard" Navy, but now a charming choice of explosives, long ranged weapons and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but also to the surrounding environment as well as. "Hobby" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost faints from joy each bone crushing blow.
Despite all the fun with Alice in Wonderland theiris to have, not everything is good. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a continuation, it is difficult even play with the term "too fast" map, but there are common indicators that could be the case.
Some textures in the whole are more hastily made pixilated and terrible as a user-created wallpaper would you for The Sims 2download. On more than one occasion, I would simply stand and looking around, with all the information and glory no matter which environment I was in and it would be a huge mottled confusion, which spattered stuck out like a colorful addition to its polished shiny neighbors, and probably blood.
These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game action is the same - a jet of flame body without taking any health and so on shoot directly by Alice, Alice bonding not only the vorpal sword through her dress, but their entire forearm, enemies shoot out fireballs and hot tea on walls and running platforms a whim (perhaps Wonderland is to proved a burden for them?). There are platforming games not to many big world out there without any small errors like this, but the frequency was occasionally alarming.
The tone sounds terribly during cutscenes compressed. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which also raises the history and excitement.
If these factors sound terribly you, fear not - that's all I have to complain. The quality of Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice so well made - the bloody hack n slash combat, the beautiful design, rich dialogue, the menacing mood - are available and plentiful. The art book alone is value that check, even if you never so much as manage to see trailer for this game. If any of these qualities sound at all your cup tea, don't pass up Alice: madness is.
Alice: Madness is - PS3 - GR review
At the age of 11, I gifted was a copy of the American McGee's Alice for PC - despite his'm ' rating - by my parents. I had to play it it looked, and I had about how cool everything looked, and how much I liked raved about the music. I my mother had childhood copies of Alice's adventures in Wonderland and through the looking glass for several years before reading, and American McGee's Alice was finally when flipping beloved to me than my Gold, hardcover copies of the books.
The point is, to fervently hope on and then wait for more than a decade Alice: madness is, I'm not in the least bit disappointed. My only regret is that the three-part mad Alice costume seem not to enter my child-like size.
Alice: madness is absolutely which is not in the category bad sequel. As fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of its predecessor, is madness has an older, much more troubled young woman with a hell a fantasy - and a more extensive wardrobe!
Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins when their family death was really random, as she previously thought to question. To the discover the truth and keep (or regain)? Sanity, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.
Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.
Certain motifs are repeated and found in each area, but you are never left feeling, as if you have walking by in the same place for long periods of time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based to existing creations in Alice's adventures in Wonderland, but this creation is unquestionably original and complex.
Throughout Alice: madness is, there are a number of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last journey to Wonderland (if it was perhaps only too difficult 11 than I was). However, many of the platforms are invisible and only shortly after the use shrink vision ability remain visible. This can be frustrating his but most challenging in a pleasant way.
A nice aspect of this feature: Once the platforms from point of view disappear, you are standing or frightening pit of something-or-other often over a large dark abyss left - all while also worrying enemy aerial pursuit is hot. The effect is dizzying. I can only imagine how much would be more fun with fear of heights!
Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles are scattered, including slides (often made of something frightening) with obstacles, side-scrolling shooting and adventure, various puzzles, such as the hidden Radula of rooms, which include a small variety of challenges from puzzles to hacking and slashing and splashing and drag and breaking up according to your weapon of choice.
Each chapter is as diverse and exciting as the enemies in the entire weapons themselves, and they are purchased at a pleasant pace. You can be updated in a similarly encouraging pace, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you will always excited to find teeth in your cake).
The vorpal blade makes a return as the "default" weapon, but now a charming selection of explosives, long ranged and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but to the surrounding environment. The "hobby horse" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost passed out of joy with every bone crush swing.
Despite all the fun with Alice in Wonderland theiris to have, not all is well. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a sequel, it is difficult even playing with the term "too fast" map, but there are common indicators that could be the case.
Some textures in the whole are more pixelated and terrible as a home-made hastily user-created wallpaper you would for The Sims 2download. On more than one occasion, I would be easy stand and looking around, and in all details and glory of regardless of which environment I was in and it would be a huge mottled confusion that polished high-gloss like a sore thumb in addition to its neighbors, and probably extended spattered blood.
These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game Act the same - not only the vorpal blade by their dress, but their entire forearm glue Alice, enemies shoot fireballs and hot tea on walls and running platforms on a whim (perhaps Wonderland is to distressing for them?), a stream of flames shoot directly through Alice's body without any health, to take and so on. There are games not to many large world platforming out there without any small errors like this, but the frequency was occasionally alarming.
The tone sounds also horribly compressed during cut scenes. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which raises from the history and excitement as well.
If these factors sound terribly you, fear not - that's all I have to complain. The general quality of the Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice that are as comfortable - gory hack n slash battle, the beautiful design, the rich dialogue, the menacing mood - available and plentiful. The art book alone is value that check also if you never so much as manage, to see the trailer for this game. If any of these qualities sound at all your cup tea, Miss Alice: madness is.
Alice: Madness is - Xbox360 - GR review
At the age of 11, I gifted was a copy of the American McGee's Alice for PC - despite his'm ' rating - by my parents. I had to play it it looked, and I had about how cool everything looked, and how much I liked raved about the music. I my mother had childhood copies of Alice's adventures in Wonderland and through the looking glass for several years before reading, and American McGee's Alice was finally when flipping beloved to me than my Gold, hardcover copies of the books.
The point is, to fervently hope on and then wait for more than a decade Alice: madness is, I'm not in the least bit disappointed. My only regret is that the three-part mad Alice costume seem not to enter my child-like size.
Alice: madness is absolutely which is not in the category bad sequel. As fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of its predecessor, is madness has an older, much more troubled young woman with a hell a fantasy - and a more extensive wardrobe!
Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins when their family death was really random, as she previously thought to question. To the discover the truth and keep (or regain)? Sanity, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.
Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.
Certain motifs are repeated and found in each area, but you are never left feeling, as if you have walking by in the same place for long periods of time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based to existing creations in Alice's adventures in Wonderland, but this creation is unquestionably original and complex.
Throughout Alice: madness is, there are a number of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last journey to Wonderland (if it was perhaps only too difficult 11 than I was). However, many of the platforms are invisible and only shortly after the use shrink vision ability remain visible. This can be frustrating his but most challenging in a pleasant way.
A nice aspect of this feature: Once the platforms from point of view disappear, you are standing or frightening pit of something-or-other often over a large dark abyss left - all while also worrying enemy aerial pursuit is hot. The effect is dizzying. I can only imagine how much would be more fun with fear of heights!
Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles are scattered, including slides (often made of something frightening) with obstacles, side-scrolling shooting and adventure, various puzzles, such as the hidden Radula of rooms, which include a small variety of challenges from puzzles to hacking and slashing and splashing and drag and breaking up according to your weapon of choice.
Each chapter is as diverse and exciting as the enemies in the entire weapons themselves, and they are purchased at a pleasant pace. You can be updated in a similarly encouraging pace, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you will always excited to find teeth in your cake).
The vorpal blade makes a return as the "default" weapon, but now a charming selection of explosives, long ranged and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but to the surrounding environment. The "hobby horse" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost passed out of joy with every bone crush swing.
Despite all the fun with Alice in Wonderland theiris to have, not all is well. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a sequel, it is difficult even playing with the term "too fast" map, but there are common indicators that could be the case.
Some textures in the whole are more pixelated and terrible as a home-made hastily user-created wallpaper you would for The Sims 2download. On more than one occasion, I would be easy stand and looking around, and in all details and glory of regardless of which environment I was in and it would be a huge mottled confusion that polished high-gloss like a sore thumb in addition to its neighbors, and probably extended spattered blood.
These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game Act the same - not only the vorpal blade by their dress, but their entire forearm glue Alice, enemies shoot fireballs and hot tea on walls and running platforms on a whim (perhaps Wonderland is to distressing for them?), a stream of flames shoot directly through Alice's body without any health, to take and so on. There are games not to many large world platforming out there without any small errors like this, but the frequency was occasionally alarming.
The tone sounds also horribly compressed during cut scenes. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which raises from the history and excitement as well.
If these factors sound terribly you, fear not - that's all I have to complain. The general quality of the Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice that are as comfortable - gory hack n slash battle, the beautiful design, the rich dialogue, the menacing mood - available and plentiful. The art book alone is value that check also if you never so much as manage, to see the trailer for this game. If any of these qualities sound at all your cup tea, Miss Alice: madness is.
Alice: Madness GR returns - PC - report
At the age of 11, I gifted was a copy of the American McGee's Alice for PC - despite his'm ' rating - by my parents. I had to play it it looked, and I had about how cool everything looked, and how much I liked raved about the music. I my mother had childhood copies of Alice's adventures in Wonderland and through the looking glass for several years before reading, and American McGee's Alice was finally when flipping beloved to me than my Gold, hardcover copies of the books.
The point is, to fervently hope on and then wait for more than a decade Alice: madness is, I'm not in the least bit disappointed. My only regret is that the three-part mad Alice costume seem not to enter my child-like size.
Alice: madness is absolutely which is not in the category bad sequel. As fire is terrible death in a House a decade after the original Alice again mentally the last events of her family. Rather than simply a nice revision of its predecessor, is madness has an older, much more troubled young woman with a hell a fantasy - and a more extensive wardrobe!
Wonderland is again in danger, as Alice is haunted by repressed memories of the fire and begins when their family death was really random, as she previously thought to question. To the discover the truth and keep (or regain)? Sanity, Alice must again their beloved Wonderland and collect their memories to discover the truth, visit their old "friends" and evil enemies with a new collection of weapons and abilities to destroy.
Every detail of the Wonderland and the "real world" has been designed very obviously lovingly and carefully. Within each chapter of Wonderland, the environment (and some enemies) all follow a specific theme - some of which are the mysterious East and a Dollhouse. No matter, the subject is always clearly and wonderfully disturbing.
Certain motifs are repeated and found in each area, but you are never left feeling, as if you have walking by in the same place for long periods of time. The different images to make Wonderland in size and a pleasure, to explore, massive feel. Much of the images can be compared loosely based to existing creations in Alice's adventures in Wonderland, but this creation is unquestionably original and complex.
Throughout Alice: madness is, there are a number of platforming. With the addition of a powerful jump and floating ability is less a nightmare as Alice's last journey to Wonderland (if it was perhaps only too difficult 11 than I was). However, many of the platforms are invisible and only shortly after the use shrink vision ability remain visible. This can be frustrating his but most challenging in a pleasant way.
A nice aspect of this feature: Once the platforms from point of view disappear, you are standing or frightening pit of something-or-other often over a large dark abyss left - all while also worrying enemy aerial pursuit is hot. The effect is dizzying. I can only imagine how much would be more fun with fear of heights!
Jumping and floating to the and of the invisible (and I often move mentioned?) Platforms, but not in Wonderland do everything what it is. Pleasant different gameplay styles are scattered, including slides (often made of something frightening) with obstacles, side-scrolling shooting and adventure, various puzzles, such as the hidden Radula of rooms, which include a small variety of challenges from puzzles to hacking and slashing and splashing and drag and breaking up according to your weapon of choice.
Each chapter is as diverse and exciting as the enemies in the entire weapons themselves, and they are purchased at a pleasant pace. You can be updated in a similarly encouraging pace, if one is busy on the acquisition of teeth that are dropped by enemies, as well as found during chapter on platforms or hidden in things such as snail shells or cake (Wonderland is probably the only place, you will always excited to find teeth in your cake).
The vorpal blade makes a return as the "default" weapon, but now a charming selection of explosives, long ranged and blunt-force weapons include Alice's repertoire and must be used not only to enemies, but to the surrounding environment. The "hobby horse" is a personal favorite – it's incredibly powerful and it actually neighs! My inner child is almost passed out of joy with every bone crush swing.
Despite all the fun with Alice in Wonderland theiris to have, not all is well. One thing is really problematic with this title it feels unfinished, as if it was released too quickly. After a decade of waiting for a sequel, it is difficult even playing with the term "too fast" map, but there are common indicators that could be the case.
Some textures in the whole are more pixelated and terrible as a home-made hastily user-created wallpaper you would for The Sims 2download. On more than one occasion, I would be easy stand and looking around, and in all details and glory of regardless of which environment I was in and it would be a huge mottled confusion that polished high-gloss like a sore thumb in addition to its neighbors, and probably extended spattered blood.
These instances were noticeable, while on the go as well, and it always me from the beginning to Wonderland and again on my couch (in my pajamas and covered in cats) brought for a moment. Other moments in the game Act the same - not only the vorpal blade by their dress, but their entire forearm glue Alice, enemies shoot fireballs and hot tea on walls and running platforms on a whim (perhaps Wonderland is to distressing for them?), a stream of flames shoot directly through Alice's body without any health, to take and so on. There are games not to many large world platforming out there without any small errors like this, but the frequency was occasionally alarming.
The tone sounds also horribly compressed during cut scenes. It distracts and detracts from the quality of the scene creative and delightfully dark. The transition between cut scenes and gameplay - throw in the loading screens as well as - is often cumbersome and abrupt, which raises from the history and excitement as well.
If these factors sound terribly you, fear not - that's all I have to complain. The general quality of the Alice: madness is is high, although it überhasteten sense. The qualities, the American McGee's Alice that are as comfortable - gory hack n slash battle, the beautiful design, the rich dialogue, the menacing mood - available and plentiful. The art book alone is value that check also if you never so much as manage, to see the trailer for this game. If any of these qualities sound at all your cup tea, Miss Alice: madness is.
Alice: Madness is [2011] [CloneDVD] [Multi5 Español]
Posted by Bombon15 on 11-06-15 05:25 am in General
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Platform: PC
Genre: Action, adventure
Topic: Fantasia
Developer: Spicy horse
Distributor: EA
Language: Multi5 Spanish
Release date: 06 / 2011
Size: 9 GB
Format: .rar (DVD9)
PEGI: 18
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If it comes Alice in the sense proposed like whitish complexion and golden hair by Lewis Carroll. But American MC Gee, let's once again the image change we it and Lake outside the character of fairy tales have proposed. By adopting a tone much suggests more dark and one dark, MC Gee new Alice haunted by the death of his parents and lives caught between reality and nightmares.
So, Alice: madness returns, the continuation of the selected game for a time on PC, and US 11 years after what has happened in the first installment is, where are we afflicted an Alicia and of the hallucinations that follow him, as he that Wonderland was tortured.
Designed with the same dark and gloomy aesthetic that the original game, but with a new story, the title is the phase of the action with platforms present a fun and addictive, adventure, as we walk wonders through the blasted lands.<>

Minimum
Operating system: Windows Vista/XP, or Windows 7
CPU: Intel Pentium IV 2.4 GHz or AMD 2.0 GHz
RAM: 1 GB RAM (XP) / 2 GB RAM (Vista)
Hard drive: 6 GB of free disk space
Video card: 256 MB of graphics memory
Sound card: DirectX 9 compatible
DirectX: Version 9<>


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