Ass kickers - GR-review

2:22 PM Posted by Mario Galarza


Ass kickers. A threat to the company, or saviors of the modern world? Or are they just video game icons? She already a part of the landscape pixilated since the early days of the game, but really took back in the NES and Genesis eras. In recent times, but it has so far only a few notable games in the classic "beat 'em up" genre: originals like Castle Crashers and cutand new-age titles such as the LEGO series.

One of the few games available for Mac, the ass kickers students, rent-a-cops, a relapse in the good old days of retro head sausages with mashed potatoes, with throngs of frat of guys, and what other ass to ever punk to stop fighters from all. The story is announced for too good, deep as "the man stop" or "save the girl", but from what I have, collected it is really that easy, like "I must be an Ace kicker, as that's what my teacher put me would have!"

But that does not matter that much – it has never been in this genre anyway - and it is how he plays, which in this case is super easy.... An attack button, a special attack and a few weapons make the arsenal, and if a weapon to keep you not jump, or put it, or use your special; Stuck, swinging walk and your Taser / shoot. At least each character has a truly unique style of treatment. Alex is the balanced fighter; Diane is fast; and Marcus is a Bruiser.

At least it's not terrible to look at. The steps are colorful and feel larger than it, with some nice details for the small and insignificant items on desks and in the background. They are large enough that feels so empty with evil floods of the screen. The environments have character, but that loses some shine if you nothing in it. But the characters that show up some interesting features in her hand drawn, pseudo-amateur appearance… I don't know why every villain seems have a massive nose, but it makes for good ankle-oriented target practice.

Perhaps this is because it is I on a Mac, but the short answer to the question of games... Played meh. Use to change the keyboard layout is simple enough, but it is not as fun to play with the arrow keys and WASD facility. I couldn't it get to work with my universal pad (essentially a PSOne pad via USB) in any way, so I was using the keyboard plug.

Much, if players discover swarming variety of errors that littered throughout the game, which can cripple or even real kill that, like the story, not a matter for the program. It took several attempts and figure out the maze-like setting of the fourth level, to the software lock have only in mid-boss battle (and then later, after the battle on another occasion, as i... well, joined the boss in the ass repeatedly). The battles are full of floods the same frat boys, students, fat, old men, Security Guards… it fight only a few evil on a player can wear. It gives me flashbacks of Fairytale Fights.

The whole game is easy. Border unplayable. Errors, which teleport me walking from the mandatory range behind immovable environment obstacles locks caught infinitely behind some stationary invisible cross-border obstacles, completely up… The game is about without errors I by a stage without anticipation of a bug which blocked me from further progress can, but it looks like. Top, with a few modes, that have no records (the modes time trial and survival not scores, hold, so that they are strictly "play this if you finished with the game and no longer worry"), and I see no reason to keep this on my machine. I'm afraid I have everything very twice in the process of writing this review having to start Windows from the beginning… what happens.

Quality assurance is a beautiful thing, people. It keeps you sprites on the screen, weapons can be picked up are always, and everything works as it should. I don't know if everything was in Windows, but playing on a Mac well, don't worry.


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