ICO and shadow of the Colossus-collection - preview
OK, so you two are the most beautiful real games PS2 era. Take the games, they seem really nice, have it play errors and all - and they both just - on a CD for a not standard full price, and have you come from... always a damn good mix of two of the biggest artistic games.
I speak of ICO and Shadow of the Colossus, by the way. Do you, in the case, that you not there from the title of the preview or the opening sentences.

To initiate a fast run down the stories for each game: ICO is young with horns over a
Director Fumito Ueda design philosophy of "Design by subtraction" is fully presented; There is very little dialogue in both play, just enough to set the scene. In addition, it is up to the player forward and figure out the world they are.
I could see looking back at the original, as the developers got away with beautiful images, especially in ICO; much blur and light fogging seems a look back on it. They are pixilated around their edges, and the frame rate is a little, but not the face that they negate a style other than anything else on PS2. Fortunately, the muddy picture, which has administered the PS2 to a surprising extent on PS3 touches have been, and they now look as if they belong on a platform of the next generation. I know that's the point, but not every game can pull off; ICO and Shadow can, and this is damn alone impressive.

The only real is the trophies, and they are pretty much standard fare: defeat of this or that colossus, find this or that weapon, you end the game in some time (actually, ICO in two hours?) (WTF?).
ICO & shadow of the Colossus collection end of September and Ueda so... is that everything is what you need to know.




















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