Vita and Wii U have more in common than you think
That is, why the latest showdown between Sony and Nintendo is blurring the boundaries between what console is a handheld field and a war zone. At E3, Nintendo Wii Ufixed controllers as a device that also would allow their game players, even if someone else wanted to see something else on your TV.
The Vita of the same functionality is apparently can. Eurogamer on the Conference to develop, with Sony Europe R & D Manager talk, which Phil Rogers said:
I have to be honest: as much as I my love, Sony PS3, has always been one of the best ideas from their competitors is ape. The analog-stick, rumble tech, the move- it is not the first time I have said this. I also said that Sony improved "steal on the technology". But wait, there's more!Here is some boring technical ideas: you could drive a display from a PS3 game, for example. PS3 can send data to the Vita and Vita can appear. Could the unique features [of Vita] - gyroscope, touch front - and back - as a control unit for a PS3 game.
You can run software on both devices and use the network to synchronize the game States. And that's pretty good, because you then have to do the processing power of the PS3, [do] the work, Vita Grafiken-, but you do it. You are not sacrifice, the PS3 CPU can have rich experience in Vita.
The list goes on, including continuing to play, which was shown from Sony's E3 press conference, but let's face it. There is no way that everything in Vita at startup, certainly not is be packaged, if they want to have the handheld on store shelves before Christmas.At the start, we will have some PSN functions that work in both platforms. She could access displayboards such as data on every page and access. We are building.
Of course we had to bring to certain things and make sure that server against all of the features work, and not the PS3 experience break it, because there are many PS3 users. We start also remote play, well on Vita - look I saw an early version of it recently executed.
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