SBK X: Superbike World Championship GR-review

5:42 AM Posted by Mario Galarza


SBK X Championship is masterfully with grace, a real motorcycle enthusiasts enjoy elegance and a type of processing; That is, if it were made a day. Here's how the story goes: "God" has the world (including the gaming heaven) in 6 days, and on the seventh day he rested. Unfortunately on the same day is, the SBK World Championship in production was taken.

Quantity over quality may seem like a big bullet for a game, if it costs an average day salary, but no one should deceive in this case by the beautiful side dishes and accessories of this salad, Moto. The idea, more Isjustified, even though; It ensures rounded gameplay and new users in the world of competitive Motorsport. Players can spend hours after hours in only a game mode, with the wealth of racetracks, drivers, motorcycles and challenges galore.

Controls are neat right smooth look of realism. At the corners, turn riders lean duck, and the knees out passed the next driver in preparation - stick; how, how you do it on the local arcades used. But in contrast to the arcades, there is no sense to him. The driving school feels impersonal and lacking substance. Compress by Spain's Super track at speeds over 180 mph sounds amazing, but it is simply not enough. Motorcycles were given the nickname "Crotch rockets" for a reason; and there is Powwa! And there is simply no power here just putting. That sounds for the engine are also tame, and most can against players push their opponent is you.

The game is subject to upside risks simply to use for beginners. A feature that has seen before in other racing titles, such as the Forza series for gamer pleasure (or torture) has been added: the proposed line, which shows how rounds should be made. Green for total throttle, yellow for slow down, and red for brakes. It is designed to driver the river for a course teach and know when and how to maneuver them. Caught in the proposed line can a problem, but represent, how about think and try to do what the line shows. Some, especially with the extra upgrade points profit and make players keep in mind, can the option to turn it off "Hey, this is a racing game, you see follow the damned and in turn, if you find a corner you see".

Compared to other cycle of racing title, SBK-X fits the standard form so far game modes and play interest. It would have been nice, a custom bike and uniforms and helmets can create. Most of all is preset with little option, to personalize your team or other features.


Story mode is by far the time-consuming option in the game. You are working with hundreds of races, your way through the three different classes - Superstock Supersport and Superbike - in route to claim the prize as the genius of ultimate top dog motorcycle road racer. And with the situation you choose schnitzel from more than 80 drivers, as could not as the head?

Quickly and easily, SBK X Superbike World Championship (shorter name next time, maybe?) is a secure service. The best part of all is the ability to really, change camera views from third person to first person view, in all the cool realistic gauges and show the driver's hand movements. But the game is simply not innovative or exciting. It's just another fill the shelves.

CRevolution in the report card + many riders and race courses + hot girls in cut scenes couple of user-defined options-lack of physics course with AI opponents


For more information to SBK X: Superbike World Championship

View the original article here

  • Digg
  • del.icio.us
  • StumbleUpon
  • Yahoo! Buzz
  • Technorati
  • Facebook
  • TwitThis
  • MySpace
  • LinkedIn
  • Live
  • Google
  • Reddit
  • Sphinn
  • Propeller
  • Slashdot
  • Netvibes

0 comments:

Post a Comment