Ass kickers - GR-review

1:29 AM Posted by Mario Galarza


Ass kickers. A threat to society or saviors of the modern world? Or are they just video game icons? Pixelated, it has a part of the landscape since the early days of the game, but really, eras took back in the NES and Genesis. In recent times, but it so far only a few notable games in the classic "beat ' em" genre: original like Castle Crashers and cutand new-age titles such as the LEGO series.

One of the few games for Mac available, the ass kickers is a relapse in the good old days of retro head sausages, with throngs of frat of boys, students, rent-a-bulls, and what you take whatever punk to stop fighters another ACE. History is announced for draufgesetzt well, deeper as the guy "stop" or "Save the girl", but from what I have, collected it's really as simple as "I have to be an Ace kicker as that's what my teacher put me would have!"

But that doesn't matter much - it has never in this genre as well as always - and everything runs on as it plays, that is super easy in this case.... An attack button, attack and a few weapons make arsenal a special, and if not you can keep a weapon jump or drop it or use your special; You're walking and swinging / shoot your Taser stuck. At least every character has a truly unique style of handling. Alex is the balanced fighter; Diane is the fast; and Marcus is a Bruiser.

It is at the very least not terrible to look at. The steps are colorful and exceed them, with some nice detail on the small and insignificant on desks and in the background are feel. They are large enough that feels so empty with evil floods of the screen. The environments have character, however, that some shine loses, if there is nothing in them. But the characters that show drew some interesting features in her hand, pseudo-amateur appearance… I don't know why every villain seems to have a massive nose, but it makes for good steering knuckle-oriented target practice.

Perhaps this is because it is I on a Mac, but the short answer to the question of game... Played meh. Use the keyboard controls is simple enough, but it is not as fun to play with the arrow keys and the establishment of a WASD. I couldn't get it (which is essentially a PSOne pad via USB), so I stuck with the keyboard remained works with my universal pad in any way.

That, as the story doesn't kill thing much, when players discover the swarming variety of bugs littered throughout the game, which can cripple or even through the program. It took several attempts and figure out the maze-like setting of the fourth level, only to software lock, have in mid-boss battle (and then later after the battle on another occasion as I… well, joined the boss in the ass repeatedly). The battles are filled with flooding the same frat boys, students, dick old men, Security Guards… it on a player at, only a handful of evil fight can carry. It gives me flashbacks of Fairytale Fights.

The whole game is simply broken. Border unplayable. Errors that teleport me on foot from the mandatory range behind immovable environmental obstacles, stationary infinitely behind some invisible border barriers, completely locks up… had caught the game is around average without glitches, but as it stands, I cant get through a stage without anticipation of a bug which blocked me from further progress. To round it with a few modes off, that have no accounts (not results, keep in the time trial and survival mode, so that they are strictly "play this when you are done with the game and no longer worry") and I see no reason to keep this on my machine. I am having to I have all the Windows open to start beginning… happened twice in the process of writing this review.

Quality assurance is a beautiful thing, people. It keeps sprites on the screen, weapons able, if available, picked up are always, and everything works as it should. I white not, if everything was fine in Windows, but on a Mac… play well, don't bother.


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