Metal Gear Solid Snake Eater 3D - preview

5:14 PM Posted by Mario Galarza


Is a metal gearhead (a set I am amazed no one is yet), I have about the series mused posing and me answer difficult questions: how arm changed the nanomachines in the liquid somehow Ocelot's voice box? How stop Fortune these missiles in MGS 2really? And why the hell to keep Johnny Sasaki eat food, which is that it runs?

But I also pondered what game total is best on the basis of independent and outside the context of the series. And so much as I love MGS 1, I have to admit that Snake Eater handy takes this honour. The setting of the cold war - perfect for the nuclear tension-laced MGS- the sophisticated camouflage system refining the stealth genre, the sincere heart-wrenching drama between snake and the boss; About MGS 3 is a tour de force gaming experience to make together.

It is for this reason, I think that this particular game in the series of 3ds debut has been selected. It does not hurt Konami sharply pointed out, that the jungle foliage offers the perfect environment for 3D, how detailed visuals they sneak through high grass, swamps, and cave walls.

I've been through the first half hour or so until played in back to the scene, the naked snake run first in Sokolov. Judging by this first gameplay, looks like a perfect port of the PS2 Snake Eater 3D original with perhaps even better graphics than before. I cannot deny, also, that I get from how well everyone stood single blade of grass in 3D was impressed.

Sneaking around with the circle pad feels good, regardless of whether snake crawling by flora or executing shots. I am generally of handheld games dumping controls on the touch screen put off, but in contrast to Splinter Cell 3D, this one feel not so overly cumbersome - perhaps because the screen controls revolve mostly around items and weapons, equipment, which was always a bit awkward in the MGS series anyway.

The 3DS-Version is also a "make your own Camo'-KE have with the system camera. The trailer shows, for example, that a picture of bright purple flowers of snapping would snake of an extravagant textured purple outfit. I was later in a closed-door interview assured that the flowers were used in the trailer, to the user-defined photo Camo in action clearly show, but if you actually an example in the game would you tried (as expected) are pretty much dead within one minute.

When I asked how the photo-Camo function calculates the effectiveness of a photo, not I was given a clear definition because that would involve a lot of math and stuff (gross!). But they say a point that their moved algorithm many factors into account, not only the prevailing color of whatever object you snap a picture of.

If you MGS 3 the first time to missed, or you simply want only to revisit an old favorite to a new dimension, Snake Eater 3D promises only satisfactory as the original. Originally planned for a release November 2011, a delay in 2012 was announced recently at least Europe. It is not clear at the moment whether the U.S. publication be delayed, but we keep you updated as soon as we know.


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