Interview with Deus Ex: human revolution Director Jean François Dugas

3:53 AM Posted by Mario Galarza

Okay, so, after four years in development and millions of antsy fans waited out, long Deus Ex: human revolution is to complete, the game finally coming next week. I went up to Canada last week for a review of bash and the last-minute ball on the final product to get back before diving into my review copy. While I was there, I took the game Director, Jean François Dugas (he likes "Jf", short), for a final interview at the end our parade of the pre release cover.


GR: the game was originally targeted for April of this year, and then we had the delay. What were you able to achieve with this extension?
JF: get rid of all the bugs, really. Usually if you there is always a game, ship, still error, and you with error in what you think are acceptable. And with this game [the delay], 99% of them entitles us get rid of. Perhaps there are still four or five, but we have to ensure that the game was stable, polished, and it enables us to do a second run through network load balancing in the game and certain things to tweak.
GR: it was all that it is not in the game, that you wanted to see?
JF: ATM! I still want cash, and it was in the original game. It's kind of something that ATM and the situation on the bank accounts of people access, you do not know, and decide whether to take or not, money unethical. I think it was an interesting little option in the original game that was very much, what it represents, was, and I wanted to have it in our game as an allusion to the original, but we could not.
As a developer, there are all these great things can you think all the time that you want to you, in a game, but only so much time, have in the development. So there are things, which would only like to see you, but sometimes you need to decide a step back and really only: what is on the most important thing between these four or five things focus? Have to do, and sometimes can make not the thing that you just want to include.


GR: with so much choice the gameplay involved, how difficult it to ensure that certain areas is not exploited or made significantly easier with specific extensions?
JF: well, that really is something that not too much concern me. We have this multi-path, multi-solution should be able to do, get past a certain situation what you want, you approach to the game play, and this approach. And sometimes the approach you choose will more difficult than others, but as long as the gap is not really huge, I'm all for it.

I'm not using load balancing the different ways to approach a situation and ensure that they have always similar difficulties, because she can simply not be affected. It depends on the player's and what they want to do so, if something is then am easier or more difficult because of your personal decisions I all for it.
What are we more to is not sure that the different paths are always balanced, however, that you are aware, what are the options for you instead of think it are available is only this one way to go, and I think that we achieved.
GR: we heard that the highlight of the orange object in the hard mode ("give me Deus Ex") is disabled. What else is more difficult?
JF: Firstly, I would like to point out that highlight the object by default is disabled, but you can turn on even in hard mode. Secondly, you can change difficulties at any time in the pause screen. So you can if you get stuck on a boss or some enemies are and you just not it over, always the difficulty bring you if you need or you turn it back up also for that matter. But for what more difficult, it's really just the battle. Enemies have more health and more damage, something.
GR: So the difficulty affect not the stealth or other aspects of the game?
JF: not really - really only we wanted it on the battle part, so that if you stealth by most not you probably notice it that much difference.


GR: we heard that several endings - it are how many?
JF: Ah, that's the one thing that I can not to say! I can not really say how many there are, but I will say it is a point in the game where you need to make an important decision, and this election is how you stop. As for the rest of it you will have only to find themselves by to play.


View the original article here

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