AC: new Mocam animation capture used revelations

Lead game designer Alexandre Breault declared with interviewer, what benefits, the mo-cam animation collection on has dedicated facial animation capture, seen at La Noire:
Seen revelations in action first hand and character animations look great, but I have not succeeded, to catch a good view of the face animations in the game. We will see, more by Ubisoft, as in the case, we move.One of the elements, that is really interesting about Mocam is that, while it creates much high fidelity character expression and movement, the actor must not be as the character, he plays. It is a system that is able to interpolate the facial movements of a person and apply to each model. This gives us a high degree of flexibility with our stakeholders.
You are also able to act with her whole body, such as the system is not only limited to the head. Mocam does not create a conflict between facial expression and body movement - it's all integrated. It may be realistic facial expression, but not at the cost of the actor as normal mo-cap.




















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