Dark souls "NWN don't need", is "Fully completed", says Namco Bandai
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Remember the time when you could buy a game, and it would be the full game? No dealer pre-order bonus nonsense? No taking away content only, to sell it later as DLC? Now, reminds developers of software and North American Namco Bandai of at the time, especially Daisuke Uchiyama, Chief publishing producer for Namco Bandai:
Sure, the PS2 was not for long ago (but I'm sure some of them were thinking about blowing Nintendo cartridges), but in this new age of online console, has almost every major publisher shenanigans, the player DLC, pre-order, collector's Edition questions whether they really get the whole package. In this sense of the limited collector's Edition of dark souls comes in a collectible Tin and contains a bonus Artbook at no extra charge. That's right, it's still $59.99; This is a thank you to the fans, if there ever was one:As announced on the Gamescom, we plan no DLC for dark souls. The game is balanced internships enemy deeply with its exquisite and card designs. We intend to be our resources on fine tuning and network load balancing the game much, and feel that the saved game may hinder additional content such as such as DLC, we have achieved that, for all players who pick up this game.
It will be such a great pleasure when there are many voices of fans call for DLC, but I am very confident that the game has been completed and all are satisfied with the game without additional content.
In addition, we have stressed RPG elements, so that players have several ways to enjoy the game and explore the world, that we have. Depending on the role of a player in the game takes affects the action in the game and the various RPG elements brings many variations in the direction of how a player can play their own roles. This is another reason why we believe that we need not DLC.
Finally, I would like to all fans of dark souls to be fair. I want to items or weapons, a player can buy to get an advantage in the game. I would rather prefer to a same amount of opportunities to everyone to try and reach, get all the elements on the basis of the trouble that a player makes. Ultimately want to feel sincere, we players for a sense of accomplishment when the difficult tasks in the game to conquer.




















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