Ace Combat: Assault Horizon - GR Review
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After playing through the tutorial of Ace Combat: Assault Horizon, a certain fact dawned upon me: This is a Japanese game. Even now, it's still hard for me to truly believe this, given how Western the title feels. Clearly, Namco Bandai was intending to capture the eyes and thumbs of a lot of the gaming audience that has gotten into modern military action over the past few years. Fortunately, Ace Combat relies on aerial vehicle combat to differentiate itself from the primarily infantry-based titles that have been swarming the market.
Set in the near future, Assault Horizon feels distinctly American in its tone, which will likely be a departure for those who've been following the series. Generally speaking, this decision was a wise one, though it's clear that its narrative follows the beaten path that many in its genre have tread. The characters are derivative, the plot is predictable, but it never crosses the line into cheese territory and never becomes annoying in any way. If weapons of mass destruction and evil Russian accents thrill you, then maybe you might care about the story.
At the end of the day, though, like most games of this nature, it comes down to the guns and the explosions. Project Aces is aware of that, as it's precisely these things that Assault Horizon gets right. The most prominent aspect of its campaign is its variety. While you'll fly a jet more than half of the time, there are a few helicopter levels, which play quite differently, as well as on-rails sections where you play as a gunner in a chopper or an overhead bomber, switching between guns for precision. Where other games may fail in this endeavor, however, Ace Combat pulls it off—each style of gunplay feels great and keeps the player attentive, ensuring you can get your “Hoorah!" on.
While each style of combat is enjoyable in its own right, the big adrenaline rushes and the sheer speed of the jet dogfights are the most satisfying. The control mechanics actually change up when you sneak behind an enemy plane and lock on; you steer the plane to keep an aiming circle around the target long enough to inflict heavy damage with either the machine gun or a missile. On occasion, the lock-on will steer you low, in between structures, creating some intense flight sequences. All of the gameplay mechanics of the jets and helicopters carries over to multiplayer as well, where everything functions the same way.
The campaign was longer than I expected, partially because the jet sections can get a bit dull and repetitious. Since most of these levels are in open air, and there's not really a lot of enemy variety, this style of combat can get boring when played for long periods of time. Multiplayer can liven things up, though, allowing you to replay certain campaign missions with other humans as a squad or in competitive matches that involve objectives such as deathmatch, bombing enemy buildings, or capturing control of airspace. Suffice it to say that if your skills aren't up to snuff, you will be getting toasted thoroughly by the competition.
With enough humans playing in one match (up to sixteen), things can get so crazy that the dullness that occurs in the campaign wears off. Points are earned across the multiplayer modes which can be spent on upgrading various elements. From what I could tell, none of these upgrades seemed to be overpowered, and some even seemed to have a drawback to balance out the benefit. If you want excuses to blow crap up after the campaign is over, the leaderboards for solo missions, co-op objectives, and competitive versus play will certainly round things out for you.
The presentation touches solidify the Westernized experience. The music pounds with electric guitar and sweeping strings to evoke recruitment commercials, various cut-scenes slap the camera into a first-person perspective, slowed down zoom-ins accent enemy takedowns, and radio chatter adds authenticity. You can even opt to pilot your vehicles from a cockpit view, if getting nauseous adds to the realism for you. I'm completely apathetic to all of this material but I still found it enjoyable and entertaining, so if you actively give a crap about the Air Force and can name a jet's model by looking at it, then this is clearly a game for you. There's even airplane porn in one of the menus, allowing you to ogle those jets to your heart's delight. You creeper.
Ace Combat: Assault Horizon's story is on the bland side, despite having some interesting camera direction and detailed visual fidelity. Its combat can drag on with empty airspace and enemy patterns repeated over and over again. Aside from some scenes in the gunner seat of a helicopter, it's also missing large-scale set pieces that highlight games from this genre. But despite these setbacks, Ace Combat: Assault Horizon does a lot right—and well, at that—to make it worth your time and money to jump into the cockpit. Give it a spin even if you're just an action shooter fan, but if you're specifically into the source material (i.e. dogfights, pew pew, vrrrmmm!), this is an experience you won't want to miss out on.
Review based on Xbox 360 version. Copy provided by publisher.
Marines: Modern Urban Combat [WII][PAL][INGLES][FJ]
AppId is over the quota

RESUMEN
En Marines: Modern Urban Combat el jugador tendr? la oportunidad de dirigir a su propio escuadr?n de Marines en las calles m?s peligrosas de Beirut, tanto en campa?a individual, como en cooperativo.
FICHA TECNICA
G?nero: Acci?n,Primera persona (FPS)
Regi?n: PAL
Idioma: Ingl?s
Tama?o: 4,38 GB
IMAGENES
DESCARGAR
FILEJUNGLE
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Combat wings: the great battles of World War II - preview
Combat wings: the great battles of the second WELTKRIEGS follows the antenna tracks his titular Church of franchise, particularly combat wings: Battle of Britain way back in 2006, and attempts to pack the arcade simulation in the familiar setting of Allied and Axis powers. As the war of the allies concentrated there with the most video-game interpretation of second WELTKRIEGS, the games on the efforts, one at the battle of Britain with Big Ben in the distance, which often uncredited part campaign in Africa, the unwavering defense of Russia and the dogfights of the Pacific against Japanese Kamikaze pilots threatening, is.
Some people might this murmurs the thoughts of a further WELTKRIEGS title, you will be in the flight genre or not, but air technology in this day and age does exactly for exciting action. A stealth bomber on desert spot # 3892, and that there is not much excitement in the remote control is not even mention on auto-pilot or navigated by satellite. The game is not a strict Flight Simulator where the player a manual full of buttons, frills and procedures just need, to learn the way, although there are incredible attention to detail and realism to the real missions and authentic aircraft.
Not only the animations and the physics of the WWII aircraft are well presented, but the game offers a cinematic approach to the field of view and the display. Aircraft not health bars nearby their wing tips, so that players have to realize their aircraft are as badly damaged as many to say more direct hits, they can resist. Currently no card or Mini card, which means that players can not red triangles to choose, abusing blip on the screen a radar from the stands.
Instead, move they actually have an enemy aircraft tail, select it with the target cursor, the Illuminated Reticle, and then use a healthy dose of ACE combat mode to slow down the time and even turn off automatically prior to the start. Of course, is ACE mode on little more than an outbreak of five seconds is limited, so it must be managed with effective timing. In the meantime must players bob and weaving, avoiding enemy bullets - i.e. not have Monstertrottinettes straight to a destination in a predictable - and the ground at all costs. Piloting 101, really is.
Fortunately during the demo, the developer on board enabled the journalist-friendly respawn system, so I see spiral me to my death several times could get through the available missions. Of the usual "all enemy planes destroy" objective means soft landing or turrets, sometimes for a refuelling, to destroy u boats and the ground troops with bombs and missiles. This continued over four campaigns and a significant improvement over the lack of mission is over 30 missions, diversity in the fight for Britain.
Interactive count city type in the final build multiplayer, but it is still uncertain. What is certain however, that the PS3 version even supporting move, which pushes the technology in a surprising way.Combat wings: the great battles of the second WELTKRIEGS sees a huge retail entry on Xbox 360, to be PS3 and PC, if it is in the camp in November dives.
Combat wings: The great battles of World War II - preview
Combat wings: the great battles of the second WELTKRIEGS follows the antenna tracks his titular Church of franchise, particularly combat wings: Battle of Britain way back in 2006 and tried, the arcade simulation in the setting of the allies and Axis powers package familiar. As the most video game interpretations of the second war, the games focuses on the efforts of the war of the allies, take part in the battle of Britain with Big Ben in the distance, the often uncredited campaign in Africa, the brave defence of Russia and the dogfights threatening over the Pacific against Japanese Kamikaze pilots.
Some people might grumbling at the thought of another one of second WELTKRIEGS title, this in the flight genre or not, but antenna technology today does not exactly make for exciting action. There's a stealth bomber on desert blotch # 3892 not much excitement in remote control, and that's not even mention whether it navigated by satellite or is on auto-pilot. The game not a strict Flight Simulator, where a player manual full of buttons, frills and procedures only to learn from the ground, although incredible attention to detail and realism to the real missions and authentic aircraft have it.
Not only the animations and the physics of individual WWII aircraft are well presented, but the game offers a cinematic approach to the field of view and the view. Aircraft can resist health bars in the vicinity of their wing tips, so that players will recognize how hard their planes are damaged, to say how many more direct hits. No card or mini map is currently present, which means that players eliminate a radar that select red triangles can abuse blip on the screen does not.
Instead, they will actually have an enemy aircraft tail, select it with the target cursor, drag the cross-hairs about it, and then use a healthy dose of ACE combat mode to slow down the time and even you make automatically before filming began. Of course, ACE mode on little more than a burst is limited, five seconds so that it must be managed with effective timing. In the meantime players bob and weaving to enemy bullets - that is, must not fly over to a target in a predictable straight - and the ground at all costs avoid. This is piloting 101, really.
Fortunately during the demo, the developer on board enabled the journalist-friendly respawn system, so that I was able to get see spiral me to my death several times through missions available. Of the usual "destroy all enemy aircraft" means target that sometimes lands safely for a refuelling or destroying turrets, u-boats and ground forces with bombs and missiles. This, distributed over four campaigns and a significant improvement over the more than thirty missions is lack of diversity of the Mission in the fight for the United Kingdom.
City Interactive includes some way in the final build multiplayer, but it is still uncertain. What is certain, however, is that the PS3 version also supporting move will come, pushes the technology in a surprising way. Combat wings: the great battles of the second WELTKRIEGS looks to be a huge retail entry on Xbox 360, PS3 and PC when it delves into stores in November.
Ace Combat Assault Horizon Trailer
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Ace Combat Assault Horizon Trailer - Giant Bombvar PARCHMENT_VERSION = 1;









This game looks fucking sick


sick fucking looks game, this!








Fuck.
YESSSSSS! Demons of Razgriz is on your ass.


CHRIST, this game looks great.


@jrlyon said:
That dude just downed almost 250 million dollars in aircraft (F16*15) and then scraped his own 150 million dollar plane (F22). Just another day at the office Colonel?
$250 million in aircraft piloted by "bandits" no less. Not to mention the missile counter in the hundreds.
I don't think I'll ever understand the appeal of Ace Combat. It's hyper-realistic visuals juxtaposed with cartoony over-the-top premise.



Keiki Kobayashi once again shines with his superb musical score.
The soundtracks for the AC games has always been one of its strongest points.




Sure hope Miami was evacuated with the amount of bullets and shrapnel that must be coming down from this fight.


@CrimsonJester said:
Sure hope San Diego was evacuated with the amount of bullets and shrapnel that must be coming down from this fight.
It's Miami. An insanely detailed and well-rendered Miami.
I think I'd be too distracted trying to find my house to actually play the game.


@HarlequinRiot:
There's just one on Xbox 360, Ace Combat 6. It's pretty good if you like flying around in jets and getting tone, and don't mind laughably bad writing. Dont' expect the level of dynamic action showcased in Assault Horizon, though.


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