Revolutionary rant: single-player content lock, used for the purchase of RAGE
According to creative director Tim Willits must RAGE several places on the map with closed doors, doors that are accessible only to players, the shooter purchased new. In contrast to most new purchase incentives must not so access code they bound these doors. This means you either buy new, or go without these missions.
Willits is a self-proclaimed "advocate" of "always-on DRM." He is in the minority.Most people will never see it. I say to you, some people buy rage, [the new sold content] download, and have never set foot in the things. You will not be easy. I think that is fair. It's cool. It is the main road located outside. We are not of all disfigured. But I know that some consumers, if you can not avoid it, then you will get a little sensitive issue.
If you are using the title of this post, f * the sh could not say *. I'm tired of paying $60 for a product and not have. This is essentially using a game always online DRM. You are to buy not the game. You are the service the way to buy the game. I am not a member of the "developing world" and I have an Internet connection, but what the hell I do if I have a service outage? What's with all the legitimate reasons for lack of a connection to a game servers.If you have a juggernaut, you can change. I am in favour. If we humans always involve force could be if you play the game and then have that acceptable, awesome.
OK, OK, let's back up because this is not the case with RAGE. It is possible, but it is not. Is the case with rage to play, not unlike that limit online game. If you have a (mostly) single-player game, you will retain, some single-player content to use people to up the extra cash pony, who would have spent on a new copy of your game. I am slowly used to buy new games become. Hell, I prefer also, but used copy buyer lets not content, that they not on are buy seems like a slap in the face.
And say, that most players "never be in things foot" is so disrespectful. "Oh, don't worry, you will not even notice that it is gone." NOW KNOW WE!
F * this mess. If I were born and raised in this generation of gaming, I hate VIDEO games. Nintendo 64, SNES, Genesis, thanks * SIP *Sonic the Hedgehog, DOOM-.
Warten--sh *.
Silicon Knights: used to force games multiplayer in single-player games
Developers want to buy games new, because they buy a penny from people games get used. That is the whole point of the limited editions, pre-order bonuses, and for those who bought used games, online codes and DLC. Not only this changed marketing strategy games, but it has changed also single-player games, says that Silicon Knights Denis game head:
In other words, the introduction of multiplayer attempt to convert gamers is that their games often in those that their games to keep and therefore not pushed to flip to participate in the used market at all. But how can this be possibly? Apart from the Halo, gears of warand Call of Duty - I would describe that as multiplayer games that have single-player campaigns - is there not a single player game with an additional multiplayer mode, which is so good that it changes their gamer trading habits instances.What is really happening, is that people start to say 'why multiplayer pushes each direction?' Because the used game sales that so much, they violate the single-player experience in because the economics are forced not because people, the single-player games do say, want to ' we really multiplayer.' There is only one thing survive. That's why I think cloud computing and all these things are really good to do for the industry. It will take some time, but I think it's a way.
I think, it is a statistic that I saw most of the boutique retailers that make more money and more sales from the used games as they from the new games. These companies are posting record profits and the publishers and developers set out to people. This is a very, very, very big problem in our industry.
No, not even assassin creed: brotherhood's multiplayer is as good. And we don't even talk about Bioshock 2's. Even a (fairly) pure multiplayer game like brink before players finally trade it when they're done.
So maybe it is true, that in the not too distant future, cloud computing, or the transaction system of steam takes over the industry. likely if the price for, say, 10 terabyte hard drive is affordable. Maybe is time purchasing physical copies as to stop people from playing in the retail trade in my life to end. Maybe I will stop then asked if I would like a subscription to game informer.