Call of Juarez: The cartel (2011) [Multi9 incl. Español] [WUJ]

Call of Juarez: The cartel (2011) [Multi9 incl. Español] [WUJ]

PC-poster: anonymous | Date: 09.01.11 06: 19 pm | Category: General | Visits: 2

Frequently asked technical questions:

Name: Call of Juarez: the poster
Release date: 30 August 2011
Platform: PC
Also available for: X 360 PS3
Genre: Action, shooter (FPS) (modern)
Number of players: 1-3 (cooperative: 3)
Developer: Techland
Distributor: UbiSoft

Info:

Download: 5.17 GB
Uncompressed: 8 GB
Parties: 950 MB x 5 + 550 MB x 1
Languages: English, French, Italian, German, Spanish, Dutch, Russian, Polish, Czech
Audio: English, French, Italian, German, Spanish, Russian
Compression: Double room

Screenshots:

http://imagengratis.org/images/callofjuaae7oa.jpg

http://imagengratis.org/images/callofjuauw4ou.jpg

http://imagengratis.org/images/callofjuayk4xy.jpg

http://img198.imageshack.US/img198/7475/222061isi.PNG

http://www.wupload.com/file/133104643
http://www.wupload.com/file/133104644
http://www.wupload.com/file/133104645
http://www.wupload.com/file/133104646
http://www.wupload.com/file/133104647
http://www.wupload.com/file/133104648

Review: did not qualify!, voices:. CrearEstrellas (38312)

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Call of Juarez: the cartel - GR-review

Call of Juarez: the cartel - GR-review


If there are certain things I know about a gangster, be it is not readable tattoos, baldness, fill the f-word case with Mrs clubs and exercise every ten seconds. If there is one thing that I know a police officer, it is about manipulation, with sunglasses in the night, is a Dick and... behaves like a gangster.

How do I know this? Because I played call of Juarez: the cartel, which features a fairly predictable plot with three main characters. Kimberly is an FBI agent and agile marksman, who lost two brothers and aims to protect her youngest brother gang activities. Eddie Guerra, DEA agents, suitable for medium range combat and facilities akimbo SMGs specialized. He is a gambling addict, located deep in debt. Finally Gunslinger Benjamin McCall is lethal with small arms, and is also an effective shooter with heavy machine guns.


Which characters you determined what perspective of the action that you receive, so you much more about this character history than the others to learn. It encourages players to see other perspectives in a second or third play through the game is over. This means that if you that make it far.

Once the game is started, I was riding shotgun in a high speed chase dodged by inbound traffic on the opposite side of the freeway during the driver recklessly. In the meantime screaming my team-mate AI to me on the attacker behind us thrown. I drag me from the passenger window, turn around, aim and shoot, but "wait, I'm even trigger?" "What the Hell…" Oh, the weapon was nothing wrong cause, but there were no recoil. Just a few minutes into play, this was the beginning of many of the problems.

Call of Juarez: the cartel add some variety to the gameplay with different landscape and a few great effects manage. While on the docks, you can avoid shots from a grenade launcher during a cargo ship, unexpectedly large storage containers force tips to crash, come, down, down, making the scale of the scene notable. Another level includes finding weed fields in the forest, but a helicopter disturbs your mission. You and your AI teammates lead to a nearby house for cover, only for the helicopter, half of the structure with rockets as again and again to destroy the effects of the blasts, you knock down.


However, these dramatic scenes scattered the rather lackluster details the game not hide. In every other car scene, you are able to bring crash and side-swipe of other cars, but the car itself is perfectly preserved. While scenes shatter the Windows of shots, the hunt for Windows only, as magically in the next scene will appear again. There is also an extensive weapons range, but there is no emphasis on the weapons themselves. Due to the lack of recoil I wish that I could use the game of AK-47 in other shooters. (Not.)

Fight, others as a weapon to fight, includes melee, but nothing too complex. You have controlled by two buttons, two fists, and it takes only three goals to take an enemy, all that add up to a very poor and uninspired Brawl. There are no combos or strategies involved, so block and a few JABs. Yay...

A surprise was the encounter with glitches either not. The AI is often too friendly with the wall or your character goes by spasms when entering or leaving doorways. There are also problems with loading the background in certain scenes.

But all is not completely lost. You can drop/drop-out feature to pull a few friends with you about the co-op. Sure, you can all three break the monotony. If this is not the case, there is to try always a different mode.

Multiplayer consists of a mode: team Deathmatch. Two teams, a cops and a criminal each other there in four cards and four scenarios different storyline and each with different objectives. Bulls need to storm of the gang hideout, access to evidence and witnesses to accompany the courthouse, while criminals defended the opposite, and chasing down bulls to at end of their mission to prevent. The ranking progression is pretty standard, so that players on level and select class adjustments and features such as damage resistance increases.

In the online mode is surprisingly pleasant, with an interesting concept, but it needs work. A few of the cards feel incomplete, where a part is refined and the rest is not exposed easily to each other leaving players. This changes a match into a killing frenzy, where respawn killing takes place and there is coverage is hiding behind. With only four cards, four scenarios and a competitive multiplayer mode, replay value is short and will quickly be repetitive.

Call of Juarez: the cartel is a mixed bag. It's your basic shooter without any impressive features and that is the problem: it's a game that out from the rest not. It feels like the game, with an idea was developed, but the idea was not to its fullest. If it is there that they in the virtual world well together mesh one thing that I know the police and gangsters, not. At least, in this case.

CRevolution in the report card + multiple characters to the selection... Favorite hobby a rather lackluster Storyline-... .. .with less than stellar combat + drop/drop-out co op glitches and load problems + fun sophisticated ranking system but is multiplayer only an MP mode? +/-I'm now fluent in bad English, houses.


Learn more about call of Juarez: the cartel
Also known as: call of Juarez 3, Callofjorez, call of Juarez cartel


View the original article here

Call of Juarez: the cartel - PS3 - GR review

Call of Juarez: the cartel - PS3 - GR review


If there are certain things I know about a gangster, be it is not readable tattoos, baldness, fill the f-word case with Mrs clubs and exercise every ten seconds. If there is one thing that I know a police officer, it is about manipulation, with sunglasses in the night, is a Dick and... behaves like a gangster.

How do I know this? Because I played call of Juarez: the cartel, which features a fairly predictable plot with three main characters. Kimberly is an FBI agent and agile marksman, who lost two brothers and aims to protect her youngest brother gang activities. Eddie Guerra, DEA agents, suitable for medium range combat and facilities akimbo SMGs specialized. He is a gambling addict, located deep in debt. Finally Gunslinger Benjamin McCall is lethal with small arms, and is also an effective shooter with heavy machine guns.


Which characters you determined what perspective of the action that you receive, so you much more about this character history than the others to learn. It encourages players to see other perspectives in a second or third play through the game is over. This means that if you that make it far.

Once the game is started, I was riding shotgun in a high speed chase dodged by inbound traffic on the opposite side of the freeway during the driver recklessly. In the meantime screaming my team-mate AI to me on the attacker behind us thrown. I drag me from the passenger window, turn around, aim and shoot, but "wait, I'm even trigger?" "What the Hell…" Oh, the weapon was nothing wrong cause, but there were no recoil. Just a few minutes into play, this was the beginning of many of the problems.

Call of Juarez: the cartel add some variety to the gameplay with different landscape and a few great effects manage. While on the docks, you can avoid shots from a grenade launcher during a cargo ship, unexpectedly large storage containers force tips to crash, come, down, down, making the scale of the scene notable. Another level includes finding weed fields in the forest, but a helicopter disturbs your mission. You and your AI teammates lead to a nearby house for cover, only for the helicopter, half of the structure with rockets as again and again to destroy the effects of the blasts, you knock down.


However, these dramatic scenes scattered the rather lackluster details the game not hide. In every other car scene, you are able to bring crash and side-swipe of other cars, but the car itself is perfectly preserved. While scenes shatter the Windows of shots, the hunt for Windows only, as magically in the next scene will appear again. There is also an extensive weapons range, but there is no emphasis on the weapons themselves. Due to the lack of recoil I wish that I could use the game of AK-47 in other shooters. (Not.)

Fight, others as a weapon to fight, includes melee, but nothing too complex. You have controlled by two buttons, two fists, and it takes only three goals to take an enemy, all that add up to a very poor and uninspired Brawl. There are no combos or strategies involved, so block and a few JABs. Yay...

A surprise was the encounter with glitches either not. The AI is often too friendly with the wall or your character goes by spasms when entering or leaving doorways. There are also problems with loading the background in certain scenes.

But all is not completely lost. You can drop/drop-out feature to pull a few friends with you about the co-op. Sure, you can all three break the monotony. If this is not the case, there is to try always a different mode.

Multiplayer consists of a mode: team Deathmatch. Two teams, a cops and a criminal each other there in four cards and four scenarios different storyline and each with different objectives. Bulls need to storm of the gang hideout, access to evidence and witnesses to accompany the courthouse, while criminals defended the opposite, and chasing down bulls to at end of their mission to prevent. The ranking progression is pretty standard, so that players on level and select class adjustments and features such as damage resistance increases.

In the online mode is surprisingly pleasant, with an interesting concept, but it needs work. A few of the cards feel incomplete, where a part is refined and the rest is not exposed easily to each other leaving players. This changes a match into a killing frenzy, where respawn killing takes place and there is coverage is hiding behind. With only four cards, four scenarios and a competitive multiplayer mode, replay value is short and will quickly be repetitive.

Call of Juarez: the cartel is a mixed bag. It's your basic shooter without any impressive features and that is the problem: it's a game that out from the rest not. It feels like the game, with an idea was developed, but the idea was not to its fullest. If it is there that they in the virtual world well together mesh one thing that I know the police and gangsters, not. At least, in this case.

CRevolution in the report card + multiple characters to the selection... Favorite hobby a rather lackluster Storyline-... .. .with less than stellar combat + drop/drop-out co op glitches and load problems + fun sophisticated ranking system but is multiplayer only an MP mode? +/-I'm now fluent in bad English, houses.


Learn more about call of Juarez: the cartel
Also known as: call of Juarez 3, Callofjorez, call of Juarez cartel


View the original article here

Call of Juarez: the cartel - Xbox360 - GR review

Call of Juarez: the cartel - Xbox360 - GR review


If there are certain things I know about a gangster, be it is not readable tattoos, baldness, fill the f-word case with Mrs clubs and exercise every ten seconds. If there is one thing that I know a police officer, it is about manipulation, with sunglasses in the night, is a Dick and... behaves like a gangster.

How do I know this? Because I played call of Juarez: the cartel, which features a fairly predictable plot with three main characters. Kimberly is an FBI agent and agile marksman, who lost two brothers and aims to protect her youngest brother gang activities. Eddie Guerra, DEA agents, suitable for medium range combat and facilities akimbo SMGs specialized. He is a gambling addict, located deep in debt. Finally Gunslinger Benjamin McCall is lethal with small arms, and is also an effective shooter with heavy machine guns.


Which characters you determined what perspective of the action that you receive, so you much more about this character history than the others to learn. It encourages players to see other perspectives in a second or third play through the game is over. This means that if you that make it far.

Once the game is started, I was riding shotgun in a high speed chase dodged by inbound traffic on the opposite side of the freeway during the driver recklessly. In the meantime screaming my team-mate AI to me on the attacker behind us thrown. I drag me from the passenger window, turn around, aim and shoot, but "wait, I'm even trigger?" "What the Hell…" Oh, the weapon was nothing wrong cause, but there were no recoil. Just a few minutes into play, this was the beginning of many of the problems.

Call of Juarez: the cartel add some variety to the gameplay with different landscape and a few great effects manage. While on the docks, you can avoid shots from a grenade launcher during a cargo ship, unexpectedly large storage containers force tips to crash, come, down, down, making the scale of the scene notable. Another level includes finding weed fields in the forest, but a helicopter disturbs your mission. You and your AI teammates lead to a nearby house for cover, only for the helicopter, half of the structure with rockets as again and again to destroy the effects of the blasts, you knock down.


However, these dramatic scenes scattered the rather lackluster details the game not hide. In every other car scene, you are able to bring crash and side-swipe of other cars, but the car itself is perfectly preserved. While scenes shatter the Windows of shots, the hunt for Windows only, as magically in the next scene will appear again. There is also an extensive weapons range, but there is no emphasis on the weapons themselves. Due to the lack of recoil I wish that I could use the game of AK-47 in other shooters. (Not.)

Fight, others as a weapon to fight, includes melee, but nothing too complex. You have controlled by two buttons, two fists, and it takes only three goals to take an enemy, all that add up to a very poor and uninspired Brawl. There are no combos or strategies involved, so block and a few JABs. Yay...

A surprise was the encounter with glitches either not. The AI is often too friendly with the wall or your character goes by spasms when entering or leaving doorways. There are also problems with loading the background in certain scenes.

But all is not completely lost. You can drop/drop-out feature to pull a few friends with you about the co-op. Sure, you can all three break the monotony. If this is not the case, there is to try always a different mode.

Multiplayer consists of a mode: team Deathmatch. Two teams, a cops and a criminal each other there in four cards and four scenarios different storyline and each with different objectives. Bulls need to storm of the gang hideout, access to evidence and witnesses to accompany the courthouse, while criminals defended the opposite, and chasing down bulls to at end of their mission to prevent. The ranking progression is pretty standard, so that players on level and select class adjustments and features such as damage resistance increases.

In the online mode is surprisingly pleasant, with an interesting concept, but it needs work. A few of the cards feel incomplete, where a part is refined and the rest is not exposed easily to each other leaving players. This changes a match into a killing frenzy, where respawn killing takes place and there is coverage is hiding behind. With only four cards, four scenarios and a competitive multiplayer mode, replay value is short and will quickly be repetitive.

Call of Juarez: the cartel is a mixed bag. It's your basic shooter without any impressive features and that is the problem: it's a game that out from the rest not. It feels like the game, with an idea was developed, but the idea was not to its fullest. If it is there that they in the virtual world well together mesh one thing that I know the police and gangsters, not. At least, in this case.

CRevolution in the report card + multiple characters to the selection... Favorite hobby a rather lackluster Storyline-... .. .with less than stellar combat + drop/drop-out co op glitches and load problems + fun sophisticated ranking system but is multiplayer only an MP mode? +/-I'm now fluent in bad English, houses.


Learn more about call of Juarez: the cartel
Also known as: call of Juarez 3, Callofjorez, call of Juarez cartel


View the original article here

Call of Juarez: the cartel - PC - GR review

Call of Juarez: the cartel - PC - GR review

GAMEREVIEWSPREVIEWSSCREENSVIDEOSCHEATSFAQSDOWNLOADS
If there are certain things I know about a gangster, be it is not readable tattoos, baldness, fill the f-word case with Mrs clubs and exercise every ten seconds. If there is one thing that I know a police officer, it is about manipulation, with sunglasses in the night, is a Dick and... behaves like a gangster.

How do I know this? Because I played call of Juarez: the cartel, which features a fairly predictable plot with three main characters. Kimberly is an FBI agent and agile marksman, who lost two brothers and aims to protect her youngest brother gang activities. Eddie Guerra, DEA agents, suitable for medium range combat and facilities akimbo SMGs specialized. He is a gambling addict, located deep in debt. Finally Gunslinger Benjamin McCall is lethal with small arms, and is also an effective shooter with heavy machine guns.


Which characters you determined what perspective of the action that you receive, so you much more about this character history than the others to learn. It encourages players to see other perspectives in a second or third play through the game is over. This means that if you that make it far.

Once the game is started, I was riding shotgun in a high speed chase dodged by inbound traffic on the opposite side of the freeway during the driver recklessly. In the meantime screaming my team-mate AI to me on the attacker behind us thrown. I drag me from the passenger window, turn around, aim and shoot, but "wait, I'm even trigger?" "What the Hell…" Oh, the weapon was nothing wrong cause, but there were no recoil. Just a few minutes into play, this was the beginning of many of the problems.

Call of Juarez: the cartel add some variety to the gameplay with different landscape and a few great effects manage. While on the docks, you can avoid shots from a grenade launcher during a cargo ship, unexpectedly large storage containers force tips to crash, come, down, down, making the scale of the scene notable. Another level includes finding weed fields in the forest, but a helicopter disturbs your mission. You and your AI teammates lead to a nearby house for cover, only for the helicopter, half of the structure with rockets as again and again to destroy the effects of the blasts, you knock down.


However, these dramatic scenes scattered the rather lackluster details the game not hide. In every other car scene, you are able to bring crash and side-swipe of other cars, but the car itself is perfectly preserved. While scenes shatter the Windows of shots, the hunt for Windows only, as magically in the next scene will appear again. There is also an extensive weapons range, but there is no emphasis on the weapons themselves. Due to the lack of recoil I wish that I could use the game of AK-47 in other shooters. (Not.)

Fight, others as a weapon to fight, includes melee, but nothing too complex. You have controlled by two buttons, two fists, and it takes only three goals to take an enemy, all that add up to a very poor and uninspired Brawl. There are no combos or strategies involved, so block and a few JABs. Yay...

A surprise was the encounter with glitches either not. The AI is often too friendly with the wall or your character goes by spasms when entering or leaving doorways. There are also problems with loading the background in certain scenes.

But all is not completely lost. You can drop/drop-out feature to pull a few friends with you about the co-op. Sure, you can all three break the monotony. If this is not the case, there is to try always a different mode.

Multiplayer consists of a mode: team Deathmatch. Two teams, a cops and a criminal each other there in four cards and four scenarios different storyline and each with different objectives. Bulls need to storm of the gang hideout, access to evidence and witnesses to accompany the courthouse, while criminals defended the opposite, and chasing down bulls to at end of their mission to prevent. The ranking progression is pretty standard, so that players on level and select class adjustments and features such as damage resistance increases.

In the online mode is surprisingly pleasant, with an interesting concept, but it needs work. A few of the cards feel incomplete, where a part is refined and the rest is not exposed easily to each other leaving players. This changes a match into a killing frenzy, where respawn killing takes place and there is coverage is hiding behind. With only four cards, four scenarios and a competitive multiplayer mode, replay value is short and will quickly be repetitive.

Call of Juarez: the cartel is a mixed bag. It's your basic shooter without any impressive features and that is the problem: it's a game that out from the rest not. It feels like the game, with an idea was developed, but the idea was not to its fullest. If it is there that they in the virtual world well together mesh one thing that I know the police and gangsters, not. At least, in this case.

CRevolution in the report card + multiple characters to the selection... Favorite hobby a rather lackluster Storyline-... .. .with less than stellar combat + drop/drop-out co op glitches and load problems + fun sophisticated ranking system but is multiplayer only an MP mode? +/-I'm now fluent in bad English, houses.


Learn more about call of Juarez: the cartel
Also known as: call of Juarez 3, Callofjorez, call of Juarez cartel


View the original article here

Call of Juarez the cartel XBOX 360 [FS] [free] [Multi5] [8 links]

Call of Juarez the cartel XBOX 360 [FS] [free] [Multi5] [8 links]

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Call Of Juarez The Cartel XBOX 360

Ficha Tecnica del juego
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. Region: Free
? Idioma: Multi5
? Peso del juego: 7,38 GB
? Hosting: FileServe y Bitshare
? Links: 8
? Formato: rar (ISO Limpia)
? Contrase?a: "Sin contrase?a"

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Capturas del juego
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[HIDE]
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Saludos y comenten muchO


View the original article here

Player feature NFL a ' cartel ' in storage, lament threat the exuberant games

Player feature NFL a ' cartel ' in storage, lament threat the exuberant games

MINNEAPOLIS--NFL players who sued the League for alleged violations of the antitrust compare the League, to submit to a "cartel" in their latest court, pushing back a Court of appeal, unlock.

In arguments stored in the 8th U.S. Circuit Court of appeals reiterated just a few minutes until Friday midnight, lawyers for the players their argument that the NFL violated antitrust laws. She argued also the lockout has that cannot escape immediate, career-end threatening damage to players and the public of the football season in 2011.

"The players are immediately, persistent, serious irreparable injuries caused by unlawful conduct orchestrated against their will re-unionize and immense financial concessions to force them," wrote the players lawyers. "Is the NFL, claiming only a temporary loss of leverage by members of a cartel, that no longer allows no relief from the antitrust laws."

The longer get the dispute over how divvy up $9 billion in annual revenue is on closer the League and players to missing games. August 7, 8 in Green Bay, Wisconsin, United States is the first preseason game with the regular season opener between the sacred and the Packers set for Sept.

In Friday registration was reaffirms their legal right the player that the decision, their Union resolve, and the lack of a collective agreement should not stop the NFL's ability "to perform professional football." And they argued, the damage they suffer would not comparable with the League argument that there is a "intangible blow against their 'negotiating position' and 'get.'"

"The overwhelming injustice in this imbalance obviously obvious", wrote the players lawyers.

The players have argued all along that her career is damaged by the work stoppage are - they don't work, or with one of the 32 clubs sign contracts during the lockout persists. A federal judge in Minnesota agreed and raised the lockout April 25, but the League appealed.

The Court of appeal US district judge Susan Richard Nelson's decision reversed made only four days later. And on Monday, the appellate court decided the lock may remain until a full appeal is heard, whether it is legal in the place. 3 This hearing is set for June.

The players received some support from other pro players and fans Friday. Filed a legal brief talk the unions for hockey, baseball and basketball player, that the lock should be released, because professional athletes career are short and causes the loss of even a part of a season that personal and professional injury, for which they can be compensated.

In their submission, the trade unions for the MLB, NBA and NHL wrote, "there is no offseason in the Profisport--only the part of the year work in which no games are played." The unions said that part of the year Möglichkeiten--such as the option to change the cities, teams or the Central curve of career brings.

Said Friday, a nonprofit group, which sports work stoppages fought for the lock should be released. The sports fans Coalition, which says there is a voice on public policy issues and struggles for fan access to games, fans said in a legal brief that the lock in the best interest of the fans is the billions of dollars to see, lead their teams to pay.

The players lawyers argue: "the NFL is not irreparable damage from operating the game of Fußballs--especially at a profit."

"Here, there is no question, the interest of all-the fans, Stadium, workers, parking attendants, track bars and restaurants and local Regierungen--favors an interim injunction to football action to what legitimate together the NFL defendant conditions impose" lawyers wrote the player.

The Group of players sued the League, including star quarterbacks Tom Brady, Peyton Manning and drew Brees, have said, damage not again gutzumachenden the lock on their short playing career of prevent, that they work in the team headquarters, full practices with teammates and coaches and causing danger to games is.

Their lawyers wrote, that even triple suggesting monetary damages, damages, would completely eliminate the damage players "the reality of the game ignored."

The NFL has argued in its complaint that lift the laboratory lock without a new contract in place better-off teams, the best player which would make possible to sign NFL competitive balance tip and damage of the League.

The League also said, that the block no work would deal at point decisions cause chaos, with teams signing free agents to try and do business under a set of rules that could drastically change under a new agreement.

The League says, that the Union move to desertification the first bargaining power talks zuneigte is an illusion; that Nelson not the jurisdiction to lift the lock; and, that on a decision of the National Labor Relations Board this judgment should have waited before output.

The players do not agree with all of these points.

They argued that any player was by decertifying, many rights, including trade union representation in complaints, and the right to collective bargaining and strike. Players are now trying to limit the protection of the antitrust laws, the monopolies.

The players have a federal antitrust lawsuit against the League pending before Nelson. And lawyers for the players sought more time respond documents in U.S. District Court on Friday, rival League on the claim. The League has argued that it should not the lawsuit responds only after resolves the complaint about the lockout.

But the players say that the case will go forward if the lock is released and that the NFL request for an extension of "a deliberate step in their campaign, to crush the player by extending the block for as long as possible."


View the original article here