Retrospective on Nintendo's 3DS Ambassador Program - Retro Revolution
AppId is over the quota

So in early September, Nintendo tried to begin making amends to the early adopters of the 3DS (which included me) by releasing for free the following titles:
The Legend of Zelda - Awesome as alwaysThe Legend of Link: Zelda II - Not quite as awesome, but still funSuper Mario Brothers - YupYoshi - Left-field a little, but all right… needed a puzzle game, I guessMetroid - There we go, awesome once againDonkey Kong Jr. - It's not bad, amusing for a whileBalloon Fight - Hasn't aged wellWrecking Crew - Has really not aged wellIce Climber - OK, not as good as I rememberNES Open Tournament Gold - Counts as a sports game I guessIt does disappoint me that only a few of these are still genuinely fun, even to my retro sensibilities, but I'm surprised at the general quality of the games I've gotten for free. Super Mario Brothers is a classic, and while I'm still getting adjusted to the slidey pad (as the D-pad is slightly too low and stiff for constant, comfortable use), I can get still through the game in under ten minutes. I'm fully aware that the world record is a shade over five, and I am perfectly fine with that. It's still fun.
There are surprising amounts of early NES titles in that list. NES Open Golf? Wrecking Crew? Why not some of the other black box games like Skiing or Slalom, or maybe just… Golf? I rather liked the original Golf. I wish I were as awesomely buff/fluffy as the Man in White! I guess I'll be OK playing as Mario in the nastiest-looking stripe gear for a while, but I don't know how long my eyes can hold their focus. I suppose it plays more tight and clean than the original Golf, but there's something about the crudeness that makes me sigh with contented relief.

That said, I've played it more than anything. Nothing rational has come to my mind as to just why.
I think I can see what they were going for, though; there's definitely an originalist NES idea running through the selection. Early black box games (notably Ice Climber and Wrecking Crew) with a touch of simplistic later games (Yoshi's a standout) do give a pretty good impression of the NES. While the GBA games are a bit up in the air (I've read in a few places that Mario Kart Super Circuit, WarioWare Inc, and Metroid Fusion are on the docket, which make sense), I wonder if there will be a general theme or just a smattering of best-sellers. It would work either way, but I almost want a wrapping point.
I fully realize that Nintendo didn't have to give gamers anything for buying the 3DS early, and the package has enough gems that I'll be bouncing between games for a little while, but even so I have to look at what we're given objectively. I would like a few classics along with a few niche titles, but I'll settle for a number of games I've played before with a few classics I missed for whatever reason. Maybe one or two Japan-only titles, that would be pretty sweet (*cough*Mother 3*cough*), but I'm not holding my breath.
Happy Belated Birthday, Game Boy... Pocket! - Retro Revolution
AppId is over the quota
So the way my brain works, today I was sitting in my office and a thought popped into my head: The Game Boy was released in the States back in 1989, but when was the GBPocket released? It's my favorite incarnation of the system. The screen is black and white and as crisp as any other portable ever has been; it's tiny enough for my pocket (hence the name, I'd guess); and the GB library goes along with it. Even with the hatred I have for finding and keeping AAA batteries, I love my little Ice Blue bastard. And, as it turns out, it was let loose in the US in early 1996, making it 15 years old here in short order.
Which brings me to the topic... re-released consoles. Are they just another way for Company X to make more of the same, occasionally hike up the price or strip out features, and make serious extra bank in the process? Yes. Yes, it is. But what's great is that sometimes the product is made better for it; case in point, the GBPocket. Much of the time, there's hoopla about the idea of remodeling a familiar face and pushing it back into the public's hands.
Most of the time—especially back in the early days of remodels like the Atari 2600—they're done simply to make the experience more clean, easy to work. Making a four-switch VCS from a heavy-sixer isn't a huge deal, just a slight tweak. It's the same sort of experience with the Intellivision or the Game Boy; just a variation on the platform that keeps the overall experience essentially the same, but a few adjustments made on either the size or the projection (like the NES2's AV output). Some systems don't need one, but hey, let's remake the experience anyway (*cough*SNES*cough*Genesis*cough*) just to make what was once a bit of an eyesore into something more aesthetically pleasing. I don't don't know why the SNES had to be so awkwardly angular, but it didn't bother me enough to buy the SNES2 released a few years later.

Lately, though, revisions have more often than not been done to not only cheapen production costs, but remove functionality. Recently, Nintendo let out of the bag that a redesigned Wii was releasing in Europe without any of its former Gamecube functionality. It's the same move a few years later when Sony made with their remodeling of the PS3 and removing the PS2 functionality (which still bums me out). Microsoft didn't take such a notable step (there were only two damn games backwards compatible in the first place), but they did re-release the 360 with both a massive and smaller hard disc on board. Remember the Arcade pack that they sold without any hard drive at all? Dumb, right?
Everyone's guilty of it. Hell, Nintendo built a friggin' sales model out of re-launching the same thing a hundred times: Game Boy, Play It Loud Game Boys with different colors and transparent casings, Pocket, GB Lite, various Game Boy Colors and special editions of all of the above… yeesh, I just wanted to play Pokémon, guys. But at least they were kept somewhat standard.
Does a company constantly reselling re-imagining the look and playability of their console, though, hurt the market at all? Why complain if there's not a problem? I think it has always been inherently frustrating; I don't want to be coaxed into buying another variation of the same thing when I can see something new on the horizon, whether a month/year/five years away. I know it's just a ploy to get collectors like me excited ("YAY, new variation! This one's gonna be rare in 15 years!") and, to be honest, it does. But I'm not crazy. I swear I'm not crazy. I just get sick of thinking about how I own essentially the same thing ten times.
Put some of that "effort" into making me a new game, and we're in business. Otherwise, just let me enjoy my uniform console.
50 Cent - adds retro 50 cent (2011)

Canciones:
01. À 50 cent - many men (b/w real Niggaz & Mo, MO Murda, MO homicide)
02. 50 Cent à - Watup gangsta (b/w Ave Maria)
03. 50 Cent à - high all of the time (b/w until I collapse, what up gangsta, Holocaust & duck season)
04. 50 Cent à - Wanksta (b & w-I referred to)
05. Ja rule â - New York (multi-beat verse)
06. 50 Cent à - Backdown (b & w Bloodsport, extortion & Apostle of the warning)
07. À 50 cent - in da Club (b & w Apostle warning)
08. 50 Cent à - if I cant (b/w wanna be a baller)
09. 50 Cent à - p. I. M. P (s / w girls, girls, girls, & that is, that shit)
10. 50 Cent ft. B. I. G à - realest Niggaz (4-beat s / w hmmm)
11. 50 Cent ft. Nate Dogg â-21 questions (s / w, the a further chance & Howa it below is Goin).
12 À G-Unit - poppin them Thangs (s/w-runnin)
13. G-Unit ft. O. D. B à - stunt 101 (4-Wu-Tang blend beats)
14. G-Unit à - eye for an eye (b/w it's like that)
15. 50 Cent ft. Tony Yayo-(reggae mix)
16. 50 Cent à - just A Lil' bit (b & w if you think I'm jiggy)
17. 50 Cent ft. Mobb deep à - Outta Control (Remix) (s/w win or lose, never had a friend like me & Street dreams)
18. 50 Cent ft. Â game - it hate or love it (3 beat old skool blend)
19. 50 Cent ft. Mobb deep à - have A Party (s/w such as we do, the grand finale & 3 Deliquentes)
20. Bill OÂ'Reilly à - get in my car (skit)
21. 50 Cent à - get in my car (b/w higher Jamz & exactly the Grillz)
22. 50 Cent à - Hustler ambition (b & w song cry & Aina ' t no love)
23. 50 Cent à - directly to the Bank (b & w HooÂ' Bangin)
24 À 50 cent - Ayo technology (O. M. G. verse)
25. À 50 cent - I get money (s / w money, C. R. E. A. M, it's all about the Benjamins & Gold Digger)
26. 50 Cent à - amusement park (b/w fuck faces)
27. À 50 cent - I get it (7-Dr. Dre beats blend)
28 Ft 50 cent. À ne-yo - baby by me (b & w mine love & everything I need)
29. 50 Cent ft. The game & R. Kelly à - how we do (s/w step in the name of love)


[Hide]

