Deus Ex: Human Revolution - The Missing Link - GR Review

Deus Ex: Human Revolution - The Missing Link - GR Review

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AppId is over the quota
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DLC
should do several things in order to be successful. It should expand upon the original game. It should create a new experience, despite maintaining the feel of the original gameplay. It should fix some of the issues gamers had with the core campaign. Finally, it should be just as entertaining in a brand new playthrough as it is as a standalone experience.

The Missing Link suffers from the same problems the majority of Mass Effect 2 DLC had. Players who've completed their initial playthrough and aren't ready to start a brand new one won't get the full effect and as a standalone product this DLC falters in its emulation of the main campaign.

The Missing Link occurs just after Jensen partners with Tong Si Hung to sneak aboard a Belltower cargo ship in order to gain passage to the Omega Ranch where Megan and her research team are located. Instead of staying hidden aboard the ship for three days, The Missing Link puts Jensen on a quick detour through a Belltower Security encampment.

The DLC does allow you to respec Jensen midway through a playthrough, but if you launch the new pack from the main menu, this won't mean a thing since you start with no augmentations whatsoever. Clearly the worst way to enjoy your $15 DLC is playing it right away. Be patient: Play through the game again with the DLC installed. The experience will be better for it.

If you're impatient and just play the DLC by itself, The Missing Link will suffer for it. It does manage to fix the main game's abhorred boss fights by giving you a number of options to defeat the Belltower boss, including stealth and incapacitating him rather than killing him outright. The pack also introduces another thread to the Illuminati conspiracy plot and provides players with more combat, stealth, social, and hacking opportunities.

Still, Adam Jensen's detour doesn't feel necessary in lieu of the entire Human Revolution campaign. There was more than enough to convince players of the Illuminati threat in DXHR proper. The same can be said of the combat, stealth, and hacking, all of which was done better in the main game.

If you've just got to have more Deus Ex: Human Revolution, The Missing Link is more than worth its $15 asking price. If you really enjoyed this year's stealth-action RPG hybrid, you might want to wait for the desire to playthrough the game again or for the DLC to go on sale. Otherwise, The Missing Link could have stayed missing.

Review based on PS3 version. Code provided by the publisher.

B Revolution report card + A Boss without Brute Force+ More hacking, more stealth, more combat- Only for those in need of more DXHR- Not compelling by itself+ Sufficient playtime


More information about Deus Ex: Human Revolution - The Missing Link
Also known as: DXHR: The Missing Link

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Deus Ex: Human Revolution DLC, The Missing Link, Dated and Priced

Deus Ex: Human Revolution DLC, The Missing Link, Dated and Priced

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AppId is over the quota

Wondering when you'll be able to stealth one of those boss fights in Deus Ex: Human Revolution? I hope you're not holding your breath. It's not going to happen in the main game. Square Enix and Eidos have made it clear that you'll be able to take on a boss fight with more than brute force at your disposal in their upcoming DLC, The Missing Link.

Adding 5-8 hours to the campaign, the DLC has been dated for October 18th in North America. PS3, 360, and PC gamers will be able to nab the pack for $14.99. That may seem like a steep price, but another 5-8 hours of Deus Ex with some gameplay fixes is worth its weight in gold....

GOLD! Dammit, do I have to spell these jokes out for you?


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The Missing Link Adds a Another Boss Fight to Deus Ex: Human Revolution

The Missing Link Adds a Another Boss Fight to Deus Ex: Human Revolution

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AppId is over the quota
It was almost too clear that the painfully disruptive boss fights in Deus Ex: Human Revolution weren't developed by Eidos Montreal. With studio Grip Entertainment at the helm of those awkward moments where players and Adam Jensen were forced to face-off with enemies requiring brute force (read: rocket launchers), things sort of fell apart.

In The Missing Link, Eidos Montreal hopes to prove to players that it can develop boss fights deserving of the Deus Ex name. Asked how they'd accomplish this, Production Coordinator Marc-Andre Dufort said:

We have a boss battle at the end [of The Missing Link], but it's different from the main game boss battles. You can actually not kill the boss. You can do a non-lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games.

Those options sound more like what you'd expect from Deus Ex. Dufort continued:

Everything was done in Montreal at Eidos. It's a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn't have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight. I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory. I didn't have a lot of trouble dealing with them. No, I didn't get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those boss.

The Missing Link DLC will add five hours to the game next month. Deus Ex: Human Revolution is available now for Xbox 360, PS3, and PC.

From what I've seen, the game will load you up with power weapons right before you encounter a boss, so even if you do play stealth, it doesn't seem like that big a deal. Of course, purists are purists. What are your thoughts on the bosses in Deus Ex: Human Revolution?


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Mega Man Legends 3: prototype version delayed and (Gasp) Missing release eShop

Mega Man Legends 3: prototype version delayed and (Gasp) Missing release eShop

Shell out or kiss this game goodbye.Shell or Kiss this goodbye game.

The launch of the market of Nintendo 3DS, eShop, has just taken a hit. A hit of God damn serious. Capcom today announced Mega Man Legends 3: prototype version has been delayed and not be hit the launch window.

"Has always been our objective in the production of this game to create something that would provide a fun time for all," said producer Tatsuya Kitabayashi in a blog entry on Capcom Unity, "and from here on, will be to keep this objective with a renewed desire to create a high quality product." "Please, wait only a little since!"

Nintendo recently revealed the 3DS firmware update add eShop comes on June 7.

If you are not familiar, the subtitle of prototype version comes from the strangeness of the development of the game. Mega Man Legends 3 isn't safe. Prototype version is a segment of payment in the development of the game, designed to do two things: financial indicators in the game and allow a window of dedicated fans who have been working with Capcom to influence the development of the game at work.

It is a demo... but it isn't. Thus, the method of payment. Capcom has not announced the price for the prototype version in United States, but is charging 200 yen ($2.40) in Japan. Quite similar prices it would make sense.

"The nature of game development is that sudden changes are likely to occur at any time, one after another," said Mega Man Legends 3 web Planner Kinako Ikawa in another post. "But to make everyone wait even more for this game a result it is very unfortunate that all of us are for."

Capcom said more details about what is happening with the version is coming soon.


Souerce: GiantbombAll