Battleblock Theater - Preview
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No experience sums up my time at PAX Prime this year like Battleblock Theater. The Behemoth have followed up Castle Crashers with a game where killing your friend isn't just fun, but harmless and hilarious. I brought Cameron Teague from PlayStation Lifestyle with me to The Behemoth's booth, and amid all the fans picking up swag, there were several tricked-out, double-wide arcade cabinets to play on.
Next to the four-player Castle Crashers cab, Battleblock Theater stood all shiny and new. Saddling up to the controls, Cameron and I were greeted by a voice that introduced us to the game. I loaded my character up with a top hat, mustache, and square head. Cameron went the bearded route.

We had to make it over the typical platforming schlock at first—blocks that disappear, spikes, ice blocks that made us slide all over the place. At first it might seem a little boring, but Battleblock Theater challenges you to work cooperatively with your partner, all while tempting you to let them fall to his or her death. That said, I killed Cameron by stepping off a switch that controlled a disappearing platform more than three times in a row. (And then once more again.)
And both of us loved it. Once my partner made it across, I died by accident before reaching the next checkpoint, leaving me at his mercy on the same disappearing platform. Cameron cackled evilly, knowing full well what kind of position I'd gotten myself in. Oh, Little Big Plans...

With The Behemoth adding more and more levels before release, I can't wait to hop back into another one of their zany, cartoon worlds. As much as I love Castle Crashers, Battleblock Theater seems like the gameplay will be sharing the spotlight with animation, humor, and couch co-op antagonism.
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L.A. Noire MotionScan tip to a theater in your area?

In an article R & D posted indicated on the now gamerhead Oliver Bao on in-depth analysis of teams interested in the extension of their revolutionary MotionScan technology for the film industry and may in addition. As I in my review of L.A. Noire already, MotionScan is absolutely amazing and you can also use graphics, the less than most modern are easily impressed. The potential is almost unlimited with a large Hollywood budget. According to Bao:
We have already started tests for game and film partners and other industries. I would love to tell you, but we have to wait until we first start shooting.We were able to see MotionScan tests on various leading game directors and Studio heads, use this tech have been interested in and have their own ideas how the tech can create their own IP or license to the life.
I just hope that this perspective allows us forget it, avatar even earlier.
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