King's bounty: Legions - preview
Developers for Facebook games have almost always difficulties gaming sites that make to take seriously their games, especially during E3, when they compete against hundreds of titles on the show floor. I mean, Game Revolution do not have a Facebook section, I assume, makes us seem like unsympathetic sting... (oh, should I me to defend it?) The general idea is that despite all the excitement and money on Farmville, we tend to view Facebook games as the best bite-sized conceptual are fundamental to the games that only popular, because they are catchy - gaming's pop genre, to put it kindly. But if we more games as see King's bounty: legions, we need to get our collective feet may be out of our mouths.
His works of art, world map and character animations refute only at first glance, the Facebook platform. Translate these legions also on beta variation of the King's bounty series already the strategy RPG adventure by his fans celebrated. Player must their army, accumulation of soldiers and gold through quests and conquests, rule over the country claim build (and preferably, to their Facebook friends). And did I mention that the game a certain hour every day for free can be played?
Creating battle on a hex based grid move a team from a current list of 32 units, players each other and team to attack their opponents, until one of them victorious. Teams have slots for five units - two mortal, two immortal, legendäre-and players can one and a less powerful unit in a more powerful slot (say, an immortal in a legendary slot) place for a big boost. Team weight a player through their leadership-stat (effective the player's level), definitely contributes to the how many of each unit player may be taken in the fight.
Casual players need to go to get placed where each unit in the field to cover and how much each contributes character attributes to the battle, shares, not in detail; Everyone must need to know it is, as you click on an enemy up until he died. But hardcore gamers have a lot of space, their teeth in, particularly the Pentagram strengthen and weaknesses between class character types; Defender fall warriors deal 30% more damage, and the same is true for mages attack defenders.
In contrast have to play against friends no level restrictions and ordered matches (although I hit Nival, a medal should earn face on it the winner with the loser), are not on an online rankings credited automatically set against opponents who almost equal team weight. The focus of the multiplayer, but is clear: PvE costs endurance, PvP but not. Users with replacement of Facebook credits can increase their endurance (how many hours a day can they play) or gain some gold and units, although Nival have ensured that the player can buy their way into a victory.
King's bounty: legions will hopefully in the next few weeks, depending on, how well that goes beta be available. The good news? We have beta codes for ya. Check out the giveaway page soon.
King's bounty: Legions - PC - Preview
Developers for Facebook games have almost always difficulties gaming sites that make to take seriously their games, especially during E3, when they compete against hundreds of titles on the show floor. I mean, Game Revolution do not have a Facebook section, I assume, makes us seem like unsympathetic sting... (oh, should I me to defend it?) The general idea is that despite all the excitement and money on Farmville, we tend to view Facebook games as the best bite-sized conceptual are fundamental to the games that only popular, because they are catchy - gaming's pop genre, to put it kindly. But if we more games as see King's bounty: legions, we need to get our collective feet may be out of our mouths.
His works of art, world map and character animations refute only at first glance, the Facebook platform. Translate these legions also on beta variation of the King's bounty series already the strategy RPG adventure by his fans celebrated. Player must their army, accumulation of soldiers and gold through quests and conquests, rule over the country claim build (and preferably, to their Facebook friends). And did I mention that the game a certain hour every day for free can be played?
Creating battle on a hex based grid move a team from a current list of 32 units, players each other and team to attack their opponents, until one of them victorious. Teams have slots for five units - two mortal, two immortal, legendäre-and players can one and a less powerful unit in a more powerful slot (say, an immortal in a legendary slot) place for a big boost. Team weight a player through their leadership-stat (effective the player's level), definitely contributes to the how many of each unit player may be taken in the fight.
Casual players need to go to get placed where each unit in the field to cover and how much each contributes character attributes to the battle, shares, not in detail; Everyone must need to know it is, as you click on an enemy up until he died. But hardcore gamers have a lot of space, their teeth in, particularly the Pentagram strengthen and weaknesses between class character types; Defender fall warriors deal 30% more damage, and the same is true for mages attack defenders.
In contrast have to play against friends no level restrictions and ordered matches (although I hit Nival, a medal should earn face on it the winner with the loser), are not on an online rankings credited automatically set against opponents who almost equal team weight. The focus of the multiplayer, but is clear: PvE costs endurance, PvP but not. Users with replacement of Facebook credits can increase their endurance (how many hours a day can they play) or gain some gold and units, although Nival have ensured that the player can buy their way into a victory.
King's bounty: legions will hopefully in the next few weeks, depending on, how well that goes beta be available. The good news? We have beta codes for ya. Check out the giveaway page soon.
The Witcher 2: Assassins of Kings - PC - GR-review
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Before we proceed, understand that I actually like the gameplay in The Witcher 2. In fact, it's exceptional. Combat is easy to play yet hard to master – an elusive quality in action RPG combat mechanics – with plenty of difficulty and interesting combat scenarios. By the end of the incredibly well put-together tutorial, you'll feel like you honestly participated in medieval siege. A rich and complex crafting system underpins plenty of gameplay interactions and makes many of the incidental bits of junk you collect through the game have real value. And on top of all of this, The Witcher 2 is one of those rare RPGs that flirts with having real consequence to player decisions throughout the dialogue.
Thus, I feel I have to give The Witcher 2: Assassins of Kings a good review score; by every objective standard of game design, development, and production values, it is an excellent game. I cannot recommend it unreservedly, however, as a few things about the game never quite clicked into place for me. I found myself, at the end of it, more stricken by some of the evident gaps in story and gameplay direction than enthusiastic for the inevitable sequel that, presumably, will tie together the numerous loose ends of the storyline.
The first Witcher was a game that I had a very hard time playing through. On the one hand, I loved the writing and variety of choice available throughout the dialogue and intrigue portions of the game; on the other hand, most of the momentary gameplay was painfully overcomplicated and obtuse. Any game requiring that I explicitly enter combat mode and then explicitly choose a stance before I can start wailing on dudes loses points in my book. The Witcher 2 eschews many of the more glaring flaws of the original game—a more streamlined UI, a closer camera so you can really see what's going on, and a combat system that emphasizes skill are all welcome additions to the series.
There are some distinct flaws in the gameplay, though nothing major. The first and most obvious one is how side quest objectives are communicated. The Witcher 2 has joined the slew of recent games that basically lead you through the objectives to complete side quests (and, actually, main quests) by hand. While I have some objections to that in general, my complaint in this case is more about some of the little gaffes in how that's presented.
Exhibit A: The Grapeshot Bomb. For one quest, you're told to blow up some tunnel entrances made by some nasty little monsters. By that point, you've got bombs handy. Since the contextual 'destroy nest' button just has Geralt mutter something about needing to blow up the nests, it made complete sense to throw a few bombs at the nests. Right? Wrong. Turns out you were supposed to build a specific kind of bomb called grapeshot in order to wreck the tunnels. Only, nothing in the game tells you that, and other bombs do nothing.
The next major flaw in the gameplay is that autosaving is used in the game, but not always in intelligent ways. At some boss fights, the game will autosave right before the big introduction cut-scene of the boss. This makes sense if you walk away from the game for a few days after dying to the monster once; but if you're like me, and try again... several times... then needing to blunder through the cut-scene time and again becomes a real nuisance. Even with the option to skip the cut-scene. What's perhaps worst about it, though, is that if they were going to give you a save before the cutscene, why not make it a few steps back, so you had a moment to chug potions and do all the little prepwork steps involved in being a good Witcher?
The third major flaw is that there are unique gameplay modes – such as stealth – which will activate contextually, but you are explicitly told to enter them. Since the game decides when you enter into the mode, why are you telling me to go into the mode? What button is that? Not a big deal by any means, but a little irritation all the same.
Graphically and aurally, the Witcher 2 is a very well put-together game. Lush visuals, fantastic texture work, great visual effects, and clear iconography keep the game attractive. The game is a bit of a beast, though, and framerates will be an issue in some areas if you have the settings cranked up.
The music is, by and large, very fitting, and the sound design tactfully places you in the middle of the events of the game. Lots of nice little touches – folks chopping away at wood in a little village, the crumbling of nearby rocks as you climb down a cliff face, or the occasional snap of twigs as you tromp through the forest – pop out of the speakers regularly. Voice acting – with the hilarious exception of Geralt himself – is also quite good. The issue with Geralt's voice acting is that he always sounds like he's trying his best not to shit his pants. This is unfortunate in a character that's supposed to be the hero of the story; if he's clenching muscles so hard that he always sounds kinda like the Christian Bale Batman, something's very wrong and he should get a check-up.
I think I take the most issue with the writing and character design. By and large, the Witcher series has a very dim view of most people. Just about everyone is an asshole in The Witcher 2; even Geralt's sorceress girlfriend, the character who the writers tried hardest to make sympathetic, comes off as a catty, jealous bitch at times. It's not that I believe people are always nice and friendly, but when there's not a single decent person to talk to, it gets hard to take any of the characters seriously.
Main characters like Roche, the medieval equivalent to the head of the CIA, and Iorveth, the fantasy equivalent of Muqtada al-Sadr, both treat Geralt approximately the same (barely-concealed disgust and overt distrust); this makes key choices in the plot line feel irrelevant and arbitrary. When just about every person in a village calls you mutant to your face and spits in your general direction, you really have to wonder why you help these idiots with their monster problems. Maybe they deserve to get eaten by the local kraken-esque monstrosity.
The other side of this is that some of the best written, most charismatic and genuinely fun characters to be around don't last terribly long. This is made abundantly clear by the end of the tutorial. Apparently in Witcher world, fun people aren't fit to live.
By the end of the game, I found myself left with a distinctly ashen taste in my mouth; the victories are left hollow and incomplete. Partially because the ending doesn't fully resolve the numerous sub-plots of the game, but also because the storyline felt arbitrary and disconnected. The Witcher's style – weirdly dark and artificially edgy, especially for a fantasy title – creates disjointed storylines that, even when the promised ending occurs, are a letdown.
I also might mention that The Witcher 2 represents a... particular view of women. If you are comfortable seeing women portrayed as little more than tits and ass, then this is the game for you! If, on the other hand, you find the lack of strong female characters in games to be irritating, then this really isn't for you. Triss and Ves, two of the notable female characters of the game, don't count, by the way; both spend most of their screen-time in form-fitting outfits, prancing their overly shapely asses about the focus point of the camera and generally requiring Geralt's manly help to accomplish much of anything.
Despite all the little flaws and caveats, The Witcher 2 is, ultimately, a fantastic game; any fan of darker, more consequentialist fiction will find themselves right at home. Nevertheless, those of you looking for something more upbeat, more uplifting – and frankly, less draining to play – will want to look elsewhere. The Witcher 2 is bittersweet.
Street Kings 2008 DvDrip X 264 Ali Baloch (Kingdom release)


Street Kings 2008 DvDrip x264 Ali Baloch (Kingdom-Release)
Language: English
108 mins | 662 x 268 | 23.98fps | Mkv | AAC - 128kbs - 48KHz - Stereo | 351 MB
Genre:Action/Crime/Drama/Thriller
Tom Ludlow is a veteran LAPD cop who finds life difficult to navigate after the death of his wife. When evidence implicates him in the execution of a fellow officer, he is forced to go up against the cop culture he's been a part of his entire career, ultimately leading him to question the loyalties of everyone around him.
SCREENSHOT
:
Links Are interchangeable,enjoy ^^
If link die,plz comment or send me message, I will reup for you
http://www.filesonic.com/file/922408774/010511_StreetK-Release).part1.rarhttp://www.filesonic.com/file/922419354/010511_StreetK-Release).part2.rarhttp://www.filesonic.com/file/922419164/010511_StreetK-Release).part3.rarhttp://www.filesonic.com/file/922414704/010511_StreetK-Release).part4.rar

The Witcher 2: Assassins of Kings en Español [Multi5] [DF-MU]
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Posteado por mariofernandez el 31/05/11 02:20 am en General
The Witcher 2: Assassins of Kings
http://www.subirimagenes.com/privadas-thewitcher2-1497404.html" target="_blank" rel="nofollow
Imagenes del juego
http://www.subirimagenes.com/privadas-thewitcher21-1497405.html" target="_blank" rel="nofollow
http://www.subirimagenes.com/privadas-thewitcher23-1497406.html" target="_blank" rel="nofollow
http://www.subirimagenes.com/privadas-thewitcher26-1497409.html" target="_blank" rel="nofollow
http://www.subirimagenes.com/privadas-thewitcher25-1497408.html" target="_blank" rel="nofollow
http://www.subirimagenes.com/privadas-thewitcher24-1497407.html" target="_blank" rel="nofollow
link: http://www.youtube.com/watch?v=HedLjjlSy3Y
Información del juego
Plataforma: PC
Género: Acción - Rol - FantasÃa - Acción RPG
Idiomas: Multi5 ( Español, Aleman, Frances, Ingles e Italiano)
Menus: Español
Textos: Español
Voces: Inglés
Edad recomendada (PEGI):
http://b.imagehost.org/view/0996/dfiu98" target="_blank" rel="nofollow
Requisitos técnicos del juego
MÃnimos:
· Sistema operativo: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64 bits).
· Procesador: Intel Core 2 Duo 2.2 GHz o AMD Athlon 64 X2 5000+.
· Memoria RAM: 1 GB para Windows XP / 2 GB para Windows Vista y Windows 7.
· Tarjeta gráfica: 512 MB RAM, compatible con Pixel Shader 3.0 (Nvidia GeForce 8800 o ATI Radeon HD3850).
· Tarjeta de sonido: compatible con DirectX 9.0c.
· Disco duro: 16 GB de espacio libre.
· Lector: DVD de velocidad 8x, compatible con DVD9.
Recomendados:
· Sistema operativo: Windows XP SP2 / Windows Vista SP2 / Windows 7 (32/64 bits).
· Procesador: Intel Core 2 Quad o AMD Phenom X4.
· Memoria RAM: 3 GB para Windows XP / 4 GB para Windows Vista y Windows 7.
· Tarjeta gráfica: 1 GB RAM, compatible con Pixel Shader 3.0 (Nvidia GeForce GTX260 o ATI Radeon HD4850).
· Tarjeta de sonido: compatible con DirectX 9.0c.
· Disco duro: 16 GB de espacio libre.
· Lector: DVD de velocidad 8x, compatible con DVD9.
*Instrucciones para descargar los archivos:
1º Le dais al enlace que pone safelinking.net...
2º Introducis la captcha poniendo las mismas letras que se muestran en la imagen
3º Le dais a submit
4º Para que no tengais que bajar los links uno por uno, si teneis el
programa de descargas Jdownloader, mirad donde pone contairnes, esta
abajo, y le dais donde pone DLC (este
paso lo seguis en la web de safelinks despues de haber hecho el paso
3º de este post) y os aparecera la ventana para abrir el jdowlader le
dais a aceptar y listo tendreis todos los links pegados en Jdowloader.
Links de descarga del juego
!Links intercambiables entre los dos servidores; Depositfiles y Megaupload!
(estan visibles dandole a los enlaces de safelinking que estan mas abajo)
http://c.imagehost.org/view/0714/kdfjakjfkjd94u809" target="_blank" rel="nofollow
Link de descarga del DVD 1 del juego
Son 83 partes de 96 megas mas 1 ultima parte de 50 megas
http://safelinking.net/p/803922f5f9
Link de descarga del DVD 2 del juego
Son 65 partes de 65 megas mas 1 ultima parte de 61 megas
http://safelinking.net/p/43cc65953a
http://a.imagehost.org/view/0783/jfkdjfkjd" target="_blank" rel="nofollow
Link de descarga del DVD 1 del juego
Son 83 partes de 96 megas mas 1 ultima parte de 50 megas
http://safelinking.net/p/e73308de6d
Link de descarga del DVD 2 del juego
Son 65 partes de 65 megas mas 1 ultima parte de 61 megas
http://safelinking.net/p/286cd503fc
Como hacer funcionar el juego:
*Nota:
Antes que nada recomiendo bajar e instalar los Microsoft Visual C++
2010 Redistributable para solucionar posibles problemas graficos con el
juego, bajanlos de este enlace:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84
Tambien es posible que vuestro antivirus os detecte como
virus uno de los archivos del crack, aunque no es un virus lo he
comprobrado, es un falso positivo que dan algunos antivirus, por lo
tanto lo que teneis que hacer es desactivar temporalamente vuestro
antivirus, mientras crackeais el juego despues de instalarlo, y luego el
archivo paul.dll ponerlo en la lista de excluxiones de vuestro
antivirus ( si no sabeis como hacerlo lo que podeis hacer es buscar en
internet algun tutorial sobre como poner exclusiones de archivos con
vuestro antivirus)
1º Bajan todos los archivos del juego que he puesto en el enlace de arriba de safelinking.
2º Descomprimis el archivo con Wirar y montais la imagen ISO del DVD 1 del juego con Daemon tools
3º Ahora vais a la unidad virtual donde habeis montado la imagen ISO y ejecutais el archivo setup.exe haciendo eso se instalara el juego en vuestro disco duro.
En este paso cuando os pida el DVD 2 la instalacion, simplemente
debeis montar la imagen ISO del DVD 2 del juego con Daemoon tools, igual
que hicistes con el DVD 1, y luego le dais a aceptar en la ventana de
instalcion del juego.
4º Una vez que acabe la instalacion os saltara una ventana de activacion del juego, debeis de cerrar esa ventana.
Ahora vais a vuestra unidad virtual donde teneis montado la imagen
ISO del DVD 2 y ejecutais el archivo que esta dentro de la caperta de
Skidrow Patcher_Efigs.exe haciendo eso se actualizara el juego y ya estara en dispocision para ser crackeado sin problema.
5º Ahora vamos a aplicar el crack, para ello vais de nuevo a la
unidad virtual donde habeis montado previamente la imagen Iso del DVD 2
del juego, entrais en la carpeta Skidrow y copias el archivo Paul.dll,
ylo pegais en esta ubicacion: C:/Program Files/The Witcher 2/bin y lo
pegais ahi. ( Recordad; si no os deja el antivirus remplazar y copiar
este archivo mirad la informacion sobre dicho asunto en el apartado (
que esta un poco mas arriba en este post) debajo del apartado como hacer
funcionar lel juego.
6º Por ultimo para jugar, ejecutad de esa misma ubicacion: C:/Program Files/The Witcher 2/ y ejecutad el archivo launcher.exe
!Listo a jugar!
Analisis del juego
Esta nueva entrega cuenta con un argumento absorbente y adulto que
define nuevos estándares en lo que respecta a la narrativa, incitando a
pensar al jugador, además de esta historia épica, el juego ofrece un
original y brutal sistema de combate que combina elementos tácticos con
acción dinámica. Además, el nuevo motor del juego, más moderno, se
encargará de crear bellos gráficos y ofrecer sofisticadas mecánicas de
juego que sumergirán al jugador en el mundo más realista y vivo jamás
creado en un RPG.
CaracterÃsticas:
· Una aventura épica, intensa y de elevada carga emocional, basada
en los siete libros de la serie del famoso escritor A.Sapkowski.
· Una historia que toca temas que no es habitual ver en otros juegos de rol.
· Un nuevo y mejorado sistema de flashbacks.
· Todas las elecciones tienen sus consecuencias gracias a tus acciones y decisiones.
· Personajes creÃbles y realistas, con sus propias motivaciones y metas.
· Localizaciones muy variadas y sorprendentes.
· Mayor libertad de exploración para ofrecer un mayor realismo.
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