Bethesda Employee Speedruns Skyrim in Two Hours

Bethesda Employee Speedruns Skyrim in Two Hours

AppId is over the quota
AppId is over the quota
Imagine taking a game that millions of people are desperately excited for. I mean they are hotly anticipating this title. Now imagine that you've been playing it for years while it's been in development. Now imagine shitting all over everyone's dreams by speedrunning that game in just over two hours.

Don't you feel disgusting?

Bethesda employees Jeff Browne and Sam Berstein don't feel disgusting. They feel the sweet taste of victory. Well... one of them does. Bethesda dev Jeff Browne finished The Elder Scrolls V: Skyrim's main game in 2:16:30. QA tech Sam Berstein completed the game in 2:16:10.

What is wrong with these people? You gotta take your time with Skyrim... make sweet love to it... then offer it a ride home.


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Bethesda Softworks announces new titles dishonored

Bethesda Softworks announces new titles dishonored


The above snapshot of the August issue of game informer everything is new title dishonored, the latest project of arcane what we from Bethesda Studios after their acquisition in the vicinity of QuakeCon in 2010.

Dishonored is a first person action game of co-creative directors Raphael Colantino, designer on Arx Fatalisand lead Harvey Smith, designer for Deus Ex. The game is for 2012 on Xbox 360, PS3 and PC and, what I collect planned, is still there in June at E3 not showing as early in production, they.

The best what, that I shot can guess from the insurance cover is that dishonored approach, almost a Bioshock futuristic has past where cyborgs drenched in Noir roam about a town. Certainly interesting and well next to Bethesda alien shooter prey 2fits.


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Bethesda dishonored detailed new title

Bethesda dishonored detailed new title


Not much new about Bethesda dishonored except for a cryptic cover to game informer, was but the GI article is now live and it's full of information on which Harvey Smith, a lead developer for thief and Deus Ex, studios RAF Colantonio, together with arcane in the store.

The story revolves around Corvo the legendary bodyguard for the Empress, who is falsely accused of murdering her by Lord Regent. Corvo, but not one easily down go, and he has supernatural powers, to reduce unusual gadgets and an all-round talent for ass-kicking stealth OPS, Regent and his Goons.

His powers are able to stop time, creature-rats and even have a rat to escape detection. In this way, it's like double fine stacking, where there are multiple solutions to a problem, and you select what solutions (that is, how much destruction they cause) affects the world around you.

It is on an assassination game that responds how violent are you. An unusual 'chaos' is how much collateral damage you cause, and the world changes as a result of your actions. In contrast to a meter of bright/dark side it's decisions without punishment of the player the story but behind the scenes element, she pushed to play one way or another subject.

Check back with game revolution for more information on dishonored. Hey, gotta we more than just having a screenshot!

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